**EDIT: Linus did an explanatory video on the topic, finally.
Did Nvidia Just Do Us A Favor? - DLDSR Explained - YouTube
Short version:
DLDSR uses Tensor cores to improve visual quality by rendering more efficiently at higher resolutions and downscaling to the native resolution of your monitor.
Especially interesting for folks with monitor resolutions < 4k to get near 4k quality more efficiently then with the ingame render resolution.
For now only recommended for people with higher tier cards as it still costs you some frames, yet way less the with the older DSR.
Could be possibly used in combination with DLSS (when implemented) to cut costs of render processing even further and then it should be interesting for average mid tier (Nvidia) cards, too.
My initial, now outdated post…
Many requested DLSS for our beloved sim, Nvidia kind of delivers on January, 14th with
DLDSR (Deep Learning Dynamic Super Resolution)
They don’t want to brand it DLSS, yet it seems to be the very same technology and improves over DSR by using the Tensor cores for Machine Learning.
EDIT: Unsure if DLDSR could be used as DLSS to improve fps, seems to be more targeted to use the DLSS-gained performance to improve quality.
To quote Nvidia:
Our January 14th Game Ready Driver updates the NVIDIA DSR feature with AI. DLDSR (Deep Learning Dynamic Super Resolution) renders a game at higher, more detailed resolution before intelligently shrinking the result back down to the resolution of your monitor. This downsampling method improves image quality by enhancing detail, smoothing edges, and reducing shimmering.
DLDSR improves upon DSR by adding an AI network that requires fewer input pixels, making the image quality of DLDSR 2.25X comparable to that of DSR 4X, but with higher performance. DLDSR works in most games on GeForce RTX GPUs, thanks to their Tensor Cores.
- SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as the “Ray Tracing ReShade Filter” enhances lighting and shadows of your favorite titles to create a greater sense of depth and realism.
- SSAO (Screen Space Ambient Occlusion) emphasizes the appearance of shadows near the intersections of 3D objects, especially within dimly lit/indoor environments.
- Dynamic DOF (Depth of Field) applies bokeh-style blur based on the proximity of objects within the scene giving your game a more cinematic suspenseful feel.
EDIT: MSFS is part of the NVIDIA list that should receive “freestyle” filters, yet the new ones aren’t available via the Nvidia overlay.
Let’s see if it works out for our sim!
Cheers