Nvidia's DLDSR improves visual quality on driver level

The one from nvidia.com my windows update is disabled so it won’t install a thing.

So i propose, because Your situation is odd, use the Display Driver Uninstaler (DDU search google). Download the newest nvidia drivers. Uninstall all nvidia drivers, make a restart with network cabel off. Install them and check if that helped.

PS. You have got RTX GPU?

I still have same GPU as 5 days ago, nothing changed. DDU : sounds good, doesn’t work. Can’t you just accept that nvidia drivers are broken and move on? I did, years ago. Features they promise rarely works. It may work for 90% of people but never 100%.

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I can accept everything. Just tried to help You with the steps that Works in 99% of case.

Yeah this problem is known for 7+ years and there is no fix for it. If you’re “lucky” one you will not have this feature working. SInce DSR is old thing and it being broken for 7 years in some cases I am certain that crapvidia will not fix it. It used to work on my old GTX970 but my current HW combo doesn’t have it.

Agree about great improvement in appearance, on a 1080/HD, its like 2K-4K quality (1080 monitor, RTX 2070 Super, I7 9700K).

Has anyone done this, either the DLD 2.25 or the DSR 4 (on a 1080 display), AND also set the nVidia or the MSFS resolutions to 2k or 4k level ? (render scaling at 400 - have RTX 2070 Super/I7 9700K) I have been experimenting a bunch. When I do this I seem to get more contrasty scenery, and fps down from 22-32 to 8-14. Am I just multiplying something like 4k x 4k? Seems like too many resolution options or adjustments that overlap each other. The DLDSR articles don’t seem to talk about this.

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Works great for me too at 2.25 DLDSR, render at 2k and downscale to my 1080 monitor … big improvement …

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Just trying to get my head around this dldsr properly, so I get that the dldsr is upscaling to 4k then down sampling again but what I’m trying to understand is if for instance my native resolution is 3440 X 1440 and I set dldsr to 2.25 if I leave msfs settings at stock 1440 the DSR is going to upscale and then go back into the native 1440p resolution in theroy giving a better image?

If I set msfs to the now available 5120x2160 there will now not be any down scaling back to 1440p going on? Just upscaling? Do you get an increased picture image if you leave it at native 1440p on msfs but set DSR to 2.25 or does that only kick in if you use the 2160 setting on msfs? As id rather leave at 1440p if it still works that way as in 2160 I find it messes with things like Dev mode menu selections using the mouse and text is smaller due to it putting more on the screen.

Also with this in use do you still need to use supersampling on the graphics options as it sounds like a very similar thing?

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dldsr doesnt upscale, that’s what DLSS does

it renders the image at a high resolution, then squishes it down using an ai fillter (downscaling)
texture supersampling in graphics settings is an unrelated option,

the closest option would be resolution scaling, which controls the internal render resolution.

from my personal experience, I did notice better overall image quality with DLDSR but much worse text readability which is terrible for digital instruments. tbh better to just increase render scaling to an equivalent factor and keep native monitor resolution, so alt tab doesn’t get broken and text doesnt become tiny.

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anyone else do what I’m doing ? … RTX2070Super and Asus 31.5 inch 4k, DLDSR 2.25 and DLSS Quality … get very good visual appearance and fps 35-55 … (have tried all other combinations) …

There is certainly a degree of interest in improving display quality with DSDLR/DLSS but apparently no authoritative statements from Nvidia/Microsoft/MSFS. So currently there are many varying statements on its correct implementation for each display resolution.
Can we be provided with a definition by MSFS of how it is to be implemented correctly :question:

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Who likes the effect of using DLSS Quality with DLDSR 2.25 ?