Hi all
I have spent (quite a few) hours trying to get MSFS 2020 useable on the Oculus Quest 2.
Although I’m not as ‘blown away’ as I was hoping to be, I think I’ve finally tweaked the heck out of it and settled on the following settings:-
i7-10700K - Overclocked using the Intel Performance Tool
Asus RTX 3070 OC (Twin) - Overclocked using the Asus GPU Tweak Tool
32GB RAM
Quest 2 - 90Hz @ 1.5 (4848 x 2448)
I tried using the Oculus Debug Tool having read many comments preferring this over the Tray Tool, but I couldn’t achieve stable results.
Quest Link Preset - GTX1080Ti / RTX2080+
Low
3648
500
(Recommended SS 1.3)
***** Regarding the OVR priority set to Realtime. I followed instructions to change Task Manager settings in the Details Tab as follows: OVRServer_x64.exe, and 3x OculusClient.exe all to Realtime.
I do think however that the 3x OculusClient.exe reset to default on PC restart (which I’ve literally just noticed) so you might get away with leaving them.
MSFS Settings:-
PC - Windowed - Low End - Lower resolution (I put it to 1024x768)
VR - Render Scaling - 100
Then, in order: TAA : 200 : Ultra : Ultra : Ultra : High : 200 : Med : High: 16x : 8x8 : Ultra : Med : 1024 : 256 : Med : Low : Med : Low : Low : Off : High
I’m hoping that upcoming Oculus and NVidia updates will help improve the smoothness and quality I have managed to achieve, but at least it’s now playable for me.
I might play around with the Oculus Debug Tool again, but for now I’ve had enough of messing about and getting REALLY frustrated!!
If you get any benefit from these settings, I’m pleased and you’re welcome.
If not - sorry (keep trying)
thanks to communicate your settings, i am also very disappointed by MSFS VR.
i have bought the Quest2 for MSFS, then i have changed my CGU from an AMD 5600X to a RTX3070, and still not enough quality up to now.
before trying your settings i did a quick comparison based on benchmarks :
I7-10700K is rated 19572 and u overclocked it
my Ryzen 5 2600X is rated 14075 and i don’t overclock it
which is a first indicator that i can’t reach your performances
but for the graphic card, i have an RTX 3070 Foundation
how can it compare to what you say : Asus RTX 3070 OC (Twin) and overclocked…
i am afraid that here also i will be far lower in term of perf…
I’m afraid I’m not too savvy with technical stuff (age related!!) so can’t really advise on the benchmarking etc.
My i7 is stock 3.8GHz - looks like I’m getting 4.9GHz Max Turbo thingamejigs
The Asus RTX3070 OC is stock 1770MHz according to Asus GPU Tweak II - looks like it’s overclocked to 1920MHz if I’m looking at things right. (Using built-in OC Scanner)
Before trying the OC settings, what I was getting was dire!!
For all that and the hardware we’ve got, it should be a better experience. Fingers crossed for improvements.
Interesting. I have also the i7-10700K OC thanks to the MSI Bios “Game mode” (Lazy me), so it give 4,9Ghz too on all cores, or when less core are used 5,2Ghz on 2 cores, then 5,1Ghz on 2 other ones, and so on.
I also have an RTX3070 Gigabyte Gaming OC Core +100 Mem +400 which give according GPU-Z from Core 1500 to 1600, Memory from 1750 to 1850 and Boost from 1815 to 1915.
The fun part is I have the Oculus rift CV1, so far lower resolution, and in any case, my game settings are very Low comparing to yours, pretty all at Low or Off (can’t list them from memory), Render Scale at 80, but texture ULTRA (no impact) and SS in OculusDebugTool currently at 1.70, but it move a lot, I make tons of test too, and tired too. No satisfied for now as I struggle to keep 45fps (ASW ON or OFF, CTRL+2 or CTRL+3). Some can handle 30fps or even 18fps but I simply can’t, make me sick, and it’s far from smooth even if I manage to have CPU and GPU headroom (I can reach 60fps lowering SS). Not happy, frustrated too… As I said, my in game settings are very, very low to achieve those 45fps, not stable (wavy)…
Edit : and I dream also for lot of improvement from Devs, those perfs are, pfffiiuuuuu… disapointing regarding other sims and games able to run at 90fps SS 150 minimum, ultra settings on my machine…
on my side, by trying so many kind of settings, there are tons of example of settings, even contradictory ones here… i am also now tired to have so many places to tweak and set, even registry to patch !!!
and at the end, the best i got is between 18 and often 22 to 25 FPS which is not so bad, with many settings above HIGH, etc…
but its still difficult, not stable, some crashes, so…
waiting for better days… and even not using MSFS for now at all as after having tasted VR which sounds so promising, its difficult to come back to flat screen…
hope that ASOBO is taking that very very seriously…
It depends your headset. the best way to know it it’s to go in the Developer sub-menu and activate it. You’ll see 3 resolutions displayed on top right. At 100%, all 3 should be the same.
This is the second numbers. Example below from an old picture I made, for my Oculus Rift CV1 at different render scale. Check the Render Size versus the second resolution “Game X x Y”:
Just wanted to thank you!
Okay so after nearly a month of trying to get VR to look playable I was getting close to putting it down until the next update or Nvidia driver update. Or contemplating upgrading my CPU from 6700k to 10700k. Then stumbled on your post and figured what the heck let me try these setting as well. I made a spreadsheet of 20 or so different settings Ive tried since launch, a few were good but then I just kept tweaking and never got any favorable results. Also tried Virtual Desktop route, loved the wireless part but the image quality was not as sharp for my VFR flghts.
Finally got crisp looking scenery outside and clear dials inside the planes! and the computer was not glitching. I just pulled a few items down a few items like LOD to 120.
Finally took a few flights around and loved it all. no issues even on glass cockpits!
i7 6700K @4.4ghz
RTX3070FE
32GB
HAGS - off
Game mode - off
Quest Link Preset -
Low
3648
300
Nvidia 461.33 (from a long time 457.30 user)
Interesting! Glad you got it smoothed out.
It also took me almost a month of blood, sweat and tears.
Finally I got it right (so far) for my rig.
i7 10700, rtx 3080, 32g
The key for me was to uninstall Oculus Tray Tool (don’t use it). I only use the Debug tool (keep it open during play);
Pixels per display-0
Force Mipmaps-Off
FOV Tangent Multi-08; 0
Asyncro Spacewarp-45/ASW disabled
Distortion-Low
Encode Res-0
Encode Bit-0
Oculus Menu;
90/1.5
My FS settings are mostly Ultra, with render at 100, will now play around with in-game setting to taste.
If I had known and done this from the beginning, it would have been 10 minutes to setup instead of 25 days!!
So simple and smooth as silk now
Just to let you know you can automate this process using simply a batch file to launch before turning the sim in VR.
The OculusDebugToolCLI.exe program in the same directory than the OculusDebugTool.exe allow you to send command through a txt file as parameters.
E.g. I have a batch file called “MSFS 45fps 170SS.bat”, but the name don’t matter, for locking ASW at 45 and Pixel Density to 1.7.
So I have first a txt file called “MSFS45.txt” with this inside:
server:asw.Clock45
service set-pixels-per-display-pixel-override 1.70
service set-client-fov-tan-angle-multiplier 1.0 1.0
exit
And the batch file in the same directory than the parameters file above with this inside:
The pause is just their as I will see what happen, you can remove it safely so the batch will close immediately. To be sure it worked, just launch your oculusDebugTool and you’ll see the applied parameters. With this method no need to keep oculusDebugTool opened.
You can also run directly OculusDebugToolCLI and type help to see all available commands (a bunch).