Just punched in your settings with Oculus 1.4SS and it is surely a game changer and the sunglasses night mode looks very cool in VR’s native stereoscopic 3D.![]()
Glad the settings (which came from andreh on the other forum) work well for you, too.
Another Rift S user here. I really like the suggested settings here and they did improve my VR experience with the Rift S tremendously.
I did gave to SU 10 beta a try yesterday. Overall i would say its a huge improvement in FPS, however readability of glass cockpits got alot worse.
I wonder if any of you Rift S users have any suggested settings for SU 10 and DLSS?
Right now im actually leaning towards switching back to TAA.
Let me know what you guys have experienced so far with the SU 10 and the Rift S.
Cheers,
Sascha
Havent tried the Beta yet. But I heard that the OpenXR toolkit does not work anymore with the DLSS. True?
What happens when you increase the Render Scale in MSFS to 140 or higher? Still high fps but low resolution in cockpit?
The OpenXR Toolkit still works. I’ll try some different in sim render scales tonight and see what that does.
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