especially after landing, on the runway and taxiway, the rudder does what it wants, but not what I want. Example: I steer left - the rudder twitches to the left, then it goes itself to the right. It is impossible to move like this on the runway! Under Windows Settings/Calibration and in the Flight Simulator Settings the rudder works perfectly! Only during the game, especially on the runways after landing, it does not work - do it what it wants.
Ok, some more facts (in pictures - because of my bad english):
And please, if you have issues like that, mention the airplane you see this behaviour with, in case it happens with all of them tell us too. Otherwise itâs nothing but a wild guessing game.
Use DIView to actually see what your input controls are doing. Any flutter or spikes on an axis or key that might be mapped to a rudder control?
Wind will impact ground handling of larger aircraft also.
I was flying the Fiat G.91 yesterday. Itâs a 3000kg jet plane and with a cross wind on take off I still had to stamp on the rudder pedal.
Every plane (more or less) has this wrong behavior.
In third party devs forums itâs full of thread trying to improve physics on the ground.
We need to wait Asobo
MSFS will do weird stuff when you have multiple buttons/switches/axis programmed to do the same stuff as in rudder axis AND rudder right / rudder leftâŠ
Main problem is, that âassisted landingâ and âassisted Take Offâ donât work correct while you are on ground on taxiway or runway. Especially after landing, when your speed slows down and a time x is gone, then Assist completly went wrong!
And use USB 2 not USB 3/3.1