OneDrive to import .PLN files from Xbox

**Microsoft Store** version (Xbox)
Cannot import a Flight Plan (.PLN file which is a basic text file) :
No need for any screenshot
Detail steps to reproduce the issue encountered:
Anytime someone wants to share a Flight Plan with me or vice versa
Build Version # when you first started experiencing this issue:
ALL
In reaction to Jorg’s take on OneDrive utilization being “not allowed” to import a simple text file, I have posted the following :

Hi everyone,

Yesterday, I have watched the MSFS 2020 Dev Q&A by Asobo because I wanted to hear why the Xbox Community is treated really poorly in comparison with PC users.

I have suggested some improvements that, I believe (I am an IT professional for quite a while already), could push our simming experience a bit higher (pun intended). One of them was to allow us to import Flight Plans (which basically is a text file in a structure very similar (if not identical) to XML using OneDrive.

At the moment where my question was read by them, I was super excited but Jorg simply downplayed it stating that Security constraints established for the Xbox platform cannot allow them to do that.

I would like to understand why - and actually try to be involved in an improvement initiative on this matter with the required teams at Asobo and/or Microsoft and/or Xbox (if required).

Thanks in advance!

Gamertag : MelvinQuébec
Environment : Xbox Series X

Please HELP!!

Link herein : Asobo pretends that importing text (.PLN) files from OneDrive to Xbox is not permitted by Security Standards at Microsoft. Why???

Hi @MelvinQuebec,
As this isn’t a bug, I’ve moved this into the #self-service:wishlist

don’t over look the fact that even in this existing closed system you cannot manage/ delete flight plans

1 Like

Hi there,

I posted it in numerous occasions. No replies or anything except Jorg’s dismissal.

I wonder if QR codes could be used as a workaround. For export the sim would display a QR code, and for import the console would need to use a camera to read a displayed QR code.

For example the following route, and its QR code:

EGLC N0100A100 LAM BPK BUZAD WOBUN WELIN SAPCO TNT LISTO EGCC

image

1 Like

Hi @hobanagerik,

This is indeed a great idea if .FPL were only a series of waypoints. Unfortunately, these look a lot like (if they are not) XML files (see attached for an example of a 2-hour flight).

If those QR codes would lead us to an external source (web…) that contains this level of details - then I will buy that camera! :wink:

This is what I call “solutionning”!! Thank you for trying!
ID74-1U4 (VFR).pln (6.1 KB)

2 Likes

It’s only XML because of the formatting that a given program adds. In your case you are using custom waypoints.

When I copy that flight plan into the clipboard I get this:

ID74 N0100A105 4432N11523W 4433N11524W 4433N11525W 4433N11526W 4433N11528W 4433N11530W 4434N11531W 4435N11530W 4437N11532W 0U0 4437N11532W 4437N11535W 4436N11536W 4437N11537W 4436N11539W 4428N11559W U70 4443N11606W U84 4451N11606W KMYL 4458N11617W 1U4

When I paste that into LNM it gives me the following:

image

image

WOW!! Didn’t know QR could get to this… COOL!

Thanks for insisting!!

Please Asobo… Implement this!

1 Like

Yup. Another advantage of using some “real” storage solution. Today, these plans are stored In the persistent cache…

Dunno why…

1 Like

On PC it would work right now. It would be a cool way for streamers to advertise their current flight plan for a group flight.

2 Likes

I’d love to be able to plan flights on my iPad/phone and then import them. Your QR code suggestion might help them to feel more secure about the import process.

I’m also getting desperate to be able to delete plans on the Xbox!

Sorry I’ve just realised it was hobanagerik that suggested this - great idea

Yes thats a pretty big thing as it makes things messy when you have unwanted stuff in there, probably the same reason we can’t edit the logbook.

I’d love to be able to use plans generated externally (SimBrief etc.) Not buying a kinect to do it but an import via OneDrive would be great. OneDrive is usable by Xbox anyway (screenshot export).

Hello - this is a “take two” (I’ll stop when I get an answer)… :wink: Are people from MS/Asobo or any other DEV team still looking into these voted up items that have not been delivered?

Great suggestion. Would be awesome if it’s possible to do.

1 Like

The sim is fantastic for the ability to do cross-platform gaming. Unfortunately, for anything other than a relatively simple flight plan, xbox users are left out when it comes to flying in cross-platform multi-user events because of the inability to easily get a PLN file (and potentially weather preset) into their sim.

Many events are driven from complex flight plans, that are not necessarily simple to recreate in the world map, if at all possible. Specifically, complex bush trips with many waypoints along a flight path down a valley, or these days glider “competition” tasks that have height restrictions at varying waypoints - these two examples are not possible to exactly recreate in the world map.

Sure, if they own a PC they could install the sim on that, and sign in, do the load-from-pc and save-to-xbox-cloud. But if you don’t have a PC that’s capable of having the sim installed, you’re stymied. Not every person using an xbox for MSFS has a PC sitting alongside it, and that cuts down the usefulness of the sim for xbox users.

There’s clearly a couple of ways that this could be dealt with.

  • One way is for the sim to allow a load-from-onedrive rather than only the closed xbox-cloud location that is currently in place. The xbox user can load the file into that from the browser or OneDrive app on their chosen device, and retrieve it in the sim.
  • Another way is to expose the xbox-cloud save location to OneDrive so that you can do the above but direct into where the Sim looks for plans and weather.
  • Another option would be to allow the sim to load plans and weather from external https locations; this in my mind has a greater set of risks to it but would allow for community event hosts to load a plan somewhere, once, and have anyone access that same plan without the download&save/load process.
  • Another option (and in my view the most palatable) would be to provide a MSFS specific webpage that will allow a signed in user to load files into the xbox-cloud locations. This means it’s completely within the MSFS ecosystem and control, doesn’t need to touch OneDrive, and means the xbox simmer doesn’t need to install a 100+Gb (and growing) sim on a PC even when not capable of running more than the world map for loading and saving…

Please, make this happen so we don’t have two communities that can’t really participate to the same level in each other’s events.

1 Like

Just fyi you can sync flight plans and weather files from pc version to xbox cloud storage. You don’t have to load the sim just load to the world map so even pc that don’t run great can do it. Open flight plan and copy its name, click load/ save and save to xbox cloud storage paste in name and replace spaces with underscore. Open weather tab go to custom click a cloud layer but don’t move it this will highlight the save and save as buttons click the stacked disc image to save to xbox cloud storage and now you have those files on your Xbox… yes you need a 120gb program to sync kb size files i wonder why we are requesting a website or similar option…

2 Likes

Currently the only way to sync flight plan or weather files to the Xbox requires that you also have access to the pc version of the game. If you load a flight plan you can click load/ save and now save it to the Xbox cloud storage. If you load a weather preset and go to the custom tab and just click a cloud or wind layer the double stack save disk lights up and you can click that to save the weather to cloud storage. These are kb size files and console players need a pc and a spare 120+ gb just to load those files. Please create a site that you can log into with your Microsoft account and upload flight and weather files.

definitely +1… I’m flying PC rather than XBox but we’re now getting decent numbers of XBox pilots wanting to join our MULTIPLAYER soaring flights, it’s probably becoming one of the most popular multiplayer activities in MSFS, and the XBox users are tragically second-class citizens.

Surely multiplayer is one of the most important strategic aspects of the MSFS / “Digital Twin” and this limitation for XBox users excludes them from the PC world.

1 Like