Just a quick question, why do I never see people in downloaded aircraft? It’s always just generic aircraft. Is there a setting im missing?
You will only see an aircraft model if you also have it. Otherwise, you’ll see some generic model used instead. Xbox or PC doesn’t matter.
Are you saying instead of seeing my f-15 in the air or at the airport, they are seeing a generic aircraft because they don’t own the f-15?
It just doesn’t make any sense.
Yes, I don’t see F15’s in the sky.
I’ll literally see a Piper Aircraft going 400knts lol
Think about it. You own the plane, they do not. If they were to see the model of the plane you are flying they would need to have a copy of that model on their disk, which they don’t.
This can lead to amusing sights. I don’t own the Ju-52, so when I am near people flying that I see airliners in the same attitude, dragging their tail section along the runway.
That’s exactly correct. They’ll likely see a Beechcraft Bonanza or something else instead of the F15.
In other games like Forza Horizon and Forza Motorsport, people can still see other players with cars that they don’t own, it is not a problem there.
So technically it is possible. They’ve simply decided not to go the way of Forza for no good reason whatsoever.
It is what it is. I think it’s stupid, but obviously someone up the echelons of Microsobo think this is perfectly acceptable.
One possible issue here, at least for non-Marketplace planes could be licensing of the model. If it’s on the Marketplace, it could have been written in to the contract to have a presence on the store that a version of the model will be exposed to clients that don’t own it for MP purposes. If it’s a non-Marketplace plane, they might be able to do that legally, without some form of consent.
Also who does the sharing, the client i.e. P2P, or the server?
This is likely a very complicated licensing AND technical question but could have been approached with some sort of “every marketplace plane has a super-low-res version that can be broadcast to nearby players” - it would be a great incentive to buy marketplace planes rather than going third party, and would really improve the sim, but they didn’t go that way.
I’ve seen some big aircraft at the airports and in the skies around the globe and I know that I do not own any of them. I wonder how they managed to fix that. They should at least show me in an aircraft that mimics an F-15 if licensing is an issue. I hope I’m not being seen traveling at 1,000 nots in a classic Cessna or an airliner because that would be mockery and a disservice to this game.
Are you saying planes purchased from market place on the Xbox are visible to other players?
Only if the other person also owns them.
That is TRUE !
I only have the MSFS stock aircraft and that is all I see.
If u fly by me at mach1.5 in an F15, I see u hauling bye in a cessna…hehe
A simple yet important feature is not available because they aren’t allowed to implement it.
Why don’t we see these 3th party aircraft ?
It’s like demanding music should be free, because radio waves are free and cable internet was payed for.
To solve the real issue (Eurofighter being overhauled by a Cessna) Asobo/MS could put a (decent) fighter jet into the standard assortiment. As long as they don’t do that, you’ll see these silly Cessna misunderstandings. It’s the only small jet.. so.. what to show else ?
They miss the opportunity to ‘advertise’ the planes.
It’s not the same as demanding music should be free. It’s not playing the music anywhere, not on tv, not on you tube, not on the radio, unless you buy the music first. Imagine watching a tv show or movie and it just goes silent because you don’t own that music track (or puts in some generic elevator music instead)
If you see an exotic plane lined up on the runway, you will be more interested in buying it then when see a yellow banana labeled F-15 or whatever. Only a low polygon outside model is needed with outside textures. If you want to see the interior and/or fly the plane, you need to buy it. Surely that’s far less data than streaming PG data, and only needed when another player comes within visual range. The game can keep it in memory only, no way to even ‘steal’ the broadcast version.
@SvenZ your view is convenient from an end user perspective, but it would not weigh up to the cost.
Marketing/advertising would be all the “license pay” the 3rd party developer would get, from distributing their files for free. Issue is, how can you update things quickly.. is the 3rd party developer responsable for liveries too ? Does the third party developer have to set up a server ? what happens with liveries.. the artwork.. people all get the main parts of your product, they download your 3d-model and the matching liveries.
They can’t fly the aircraft.. but the main part is downloaded and freely owned by a non-paying user. Now suppose I’m a savant with the MSFS aircraft SDK.. I could pick up these models and liveries and define some aircraft with a F15-like engine, dress it up with the downloaded files.. and fly it.
The way I see it working is that the client that owns the plane, broadcasts the poly model and outside textures in multiplayer to players is visual range. Peer 2 peer or via the multiplayer server. This data is in memory only, and all you can do as an end-user is take pictures of that plane.
You don’t get access to the model nor the textures. The model and liveries are up to date since they come directly from the player flying the aircraft. It has been working in racing games for years. You see other players race around in their own made liveries, but if they don’t share them, you can only screenhot the car, not use the assets.
Just like this (guess which car is mine)
That’s a picture the guy I was racing sent me. We see each other’s liveries, but we can’t use them unless the other person shares them on the marketplace.
The only issue is bad language or rude liveries that might require moderation. Yet a couple simple options (only default liveries, only default planes etc) and a report function solves that.