I occasionally am seeing double images, and a lot of stuttering which was not there before. Stuttering happens when I change my view point (looking straight to left or right, or up or down, basically any change in direction). Graphics both in the cockpit and outside stutter and then stabilize. I am running at OXR 100%, in-game scaling at 100%, and NIS at 84% and sharpening at 40% and have not changed any of my settings.
I had the double vision problem as well earlier, but I was on an older Nvidia driver. I could also not use the latest preview of OpenXR without problems. When I updated to the latest (or the before latest) driver (497.09) everything was ok. So I donāt think this is directly related to NIS or the latest update (I was in the Beta). I do however still have the Error problem in OpenXR, but I do think the NIS layer is functional.
I have the same MSFS version newest one, I reinstalled the NIS back and it is OK now.
Not sure what that was all about, but as I mentioned I had the same experience after installing the brightness mod I might try this brightness mod again, because unless there are some clouds, MSFS is just way way too bright, but that has nothing to do with NIS⦠anywaysā¦
Maybe I will reboot comp all the way before running MSFS to make sure so I donāt get the double screen.
a question >
MSFS-100 / OXR -80 / NIS disabled < equal to > MSFS-100/OXR-100/NIS-80 ?
I am expecting that the one with NIS- 80 should be visually the same but better performance, is this correct assumption?
Btw I use sharpening 10 cant see much difference there I fly mostly A320
@mbucchia Would it be possible/make sense to allow <50% scaling values? It would seem useful to me to be able to experiment with higher SS values than Iām currently able to set because going higher makes the originally rendered image too large. I think headsets that have a very high panel resolution could make use of this.
Thank you so much for this excellent tool, ever since the openvr_fsr thing appeared I was wishing for something similar for the one game that I knew would benefit from it the most and Iām so glad youāve implemented this. Having it makes a huge difference and has let me utilize the Vive Pro 2 with this game.
No that is not necessarily equivalent. Some OpenXR implementation use a different way of computing the resolution based on the percentage (I think using total number of pixels) while the NIS tool uses percentage of the resolution itself. You should be able to play with the slider in both tools (OpenXR tool to change the render scale and NIS tool) until you see the same resolution displayed to the right of the NIS scaler slider.
Tip: when you are in the NIS tool, you can change the OpenXR resolution from the corresponding OpenXR tool and wait a few seconds for the changes to be reflected in the NIS tool. You donāt need to close/reopen the NIS tool.
I was worried this would become a pixel mash, but I suppose technically nothing stopping me to allow that in the next version. Technically right now you could try setting HKEY_LOCAL_MACHINE\SOFTWARE\OpenXR_NIS_Scaler\FS2020\scaling by hand to any value in the registry (however beware that opening the NIS tool will likely restore a value within the 50-100 range).
I did not have that problem. Unchanged NIS,OXR settings - latest NVIDIA driver. However, the image seemed less clear than before the update.
DCS is not an OpenXR title. You want to use GitHub - fholger/openvr_fsr: Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games with it instead.
^ Iāve been using this in DCS for several weeks and have experimented with it quite a bit. It blurs the image noticeably and for me the performance benefits arenāt as great as it is with your OpenXR version in MSFS.
It would be awesome to find something that gave DCS a decent boost.
Iāve got similar specs. So frustrating that I reset my nvidia settings back to factory default, then just changed two settings; Vertical sync to; Use the 3D application setting, and Virtual Reality pre-rendered frames; 2. And low and behold, everything became super clear and smooth. No more judders (G2) in headset. 100/90 WMR and FS, NIS Scaler at 90/90. Finally silky smooth after ONE YEAR of tweaking those stuttering nightmares! And other things have opened-up, like night lighting, weather and traffic running much better too. Iām now in love with this sim!!
Sometimes less is more ![]()
(i7-10700, RTX3080, 32G, G2)
I couldnāt find performance and render settings in the Nvidea control panel. What are the real settings names.
Thanks
Texture Filtering - Quality, set to Performance
Virtual Reality prerendered frames, set to 2
Thanks for help
I have an HP Reverb G2. I am running Windows 10 Build 19044.1415 and OpenXR Developer Tools for Windows Mixed Reality, version 109.2111.23003.0.
I installed the NIS upscaling software this morning, following the PIEINTHESKYTOURS video, and confirmed that the API was installed in the System Status screen.
However, after installation, the OpenXR Developer Tools app no longer looked like the one shown in the YouTube Video; the āCustom render scaleā slider had disappeared and the option selectors for āUse latest preview OpenXR runtimeā and āMotion Reprojectionā always reverted to āOffā and āDisabledā respectively.
Does anyone have any idea what may be going on or what I need to do to fix it.
Actually I only changed the Vertical sync to; Use the 3D application setting, and Virtual Reality pre-rendered frames; 2
Everything else is set at ārestoreā to default.
How are we supposed to know if it works?
There is no feedback.
The video posted is setting Oculus at 90Hz which doesnāt make sense. (leave it at 72Hz, itās already complicated to reach 36FPS so 45ā¦) And ASW on OFF which makes even less sense (good luck reaching 72/90FPSā¦)
The Readme has no information on how to actually use the tool.
What are we supposed to do with the settings?
I always play at 100%, no SS.
So I tried and set NIS at 80% and it was a pixel mess (like what we can see in the video actually) and no FPS gain. Exact same results as if I put the render scaling whithin MSFS at 80%.
Then I tried to SS within Oculus at 1.3x. Quality was better of course but with a loss of FPS. I closed NSI and nothing changed.
I restarted MSFS without NIS ON, and I got the same results.
Iām confused⦠![]()
Does it keep being ON even after closing it?
CTRL+F1 doesnāt change anything as well when using it.
5800x
3090 RTX
EDIT: OK I managed to make it work ![]()
I donāt see any difference between NIS and the in game scaling.
So either NIS or in game at 80% = blurry mess.
FPS are the same between the two.
The only thing that is worth it is using SS to 1.3. But the result between NIS at 80% and in game scaling at 80% is, again, exactly the same, so back to 100% with no SS for me.
Too bad ![]()
I guess Iāll keep waiting for DLSS ![]()
version 1.21⦠for the NIS scaler? Where do you check the version nr?
[edit] Never mind, I see itās MSFS.
Please remember that this is beta quality software developed over a few days. So yes itās rough.
The next version will have on screen display which will make it easier to use and make sure itās working as expected.
Regarding the results, I cannot speak about all headsets, but it seems that the majority of people reporting happy results in term of quality improvement are using HP Reverb. I donāt know if it works well on Oculus as I donāt have an Oculus to test it myself.
Maybe someone with Oculus can help you getting good settings.
Thank you I just edited my post.
In fact I couldnāt figure out if it was working or not because the results between NIS and in game scaling are exactly the same quality and FPS wise. ![]()
You should try the UserCfg.opt Sharpen trick thatās somewhere on this thread
On my system (which is exactly the same as yours 5800X and a 3090, but with a G2) it is much sharper and smoother. This is the first thing that actually improves things for my system. Iāve never had any improvements with the 200% scale PC trick or the 50/150 trick.
My settings are:
a. OpenXR:
set to scale 100% (!!) (do set the scale manually @ 100% it is not the same as auto), motion repo off, preview is on
b. Nvidia Driver (497.07, the newer version seems also good, but YMMV):
a mixed bag of changes to the default settings. Check out this video of 2020 fsāers which I followed for the most: Msfs2020 Graphic Settings For PC & VR After Sim 7. Nis Scaling tool, openxr, Nvidia panel & More! - YouTube It worked for me better than the videos of Pie in the Sky and VR Flight Sim Guy (they both do almost no changes in the driver).
c. Windows:
HAGS off, Game mode off.
d. In game:
100% (!!) TAA and a mixed bag of ultra, high and some medium settings.
e. Config of the game (under %user%/AppData/Local/Packages/āMSFSā/LocalCache/):
Set the sharpening off. Do that by changing the value to 0 under VR (!!) and postprocessing. Make a backup before you do any changes. This probably has to be changed after each update of the sim.
f. NIS:
90% scale (if you need more FPS just change this one, but you have to go out of VR and back to see any changes), 60% sharpening (with the in game sharpening off!).
I hope things improve for you as well!
Thanks for the answers Iāll do more tests.
We also have a sharpen setting for Oculus, maybe I should deactivate it as well.