This tool is amazing… very nice performance!
rtx 3070
OpenXR 100%
FS2020 70-100%
Reprojection ON
This tool is amazing… very nice performance!
rtx 3070
OpenXR 100%
FS2020 70-100%
Reprojection ON
I wanted to share an update regarding the next version of this tool.
Barring any major setback, all the features above will be in the version released later this month (Beta-2). The biggest risk right now is DX12 support, which if needed will be postponed to the February release.
For the February release (Beta-3), hoping to make the following improvements:
Once all of these base features are in, we will take the software out of Beta (which is a formality), and we will then look into other goodies and experiments to improve your experience!
That’s amazing. Thanks for all of your hard work.
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Indeed, exposure/brightness control. Every device I own, Watch, phone TV, computer, has exposure/brightness control, except… HP Reverb G1 & G2!
Your efforts are sooo appreciated. Also, NIS ROCKS!
I run the MS Store version of FS2020 together with a Quest 2 for VR. Can anyone please confirm whether or not this NIS upscaling method works successfully with this hardware/software configuration? Thanks.
Should work as long as you use DX11 in the sim.
Can you add more info to show in VR, for example fps and gpu load. Those two are most important info when benchmarking settings.
As above this is also my main item of excitement (I mean the whole project is amazing of course), the over saturation since Day One and then subsequently worse since SU5 really makes the experience a tad annoying at times. The difference I see from VR to Monitor is practically Night & Day it’s that bad, looking forward to it.
I’m not noticing much of a difference using this. Don’t think I’m doing anything wrong.
Downloaded the nis tool, I make sure it’s active by opening openxr and checking the system API
For now I’ve uninstall it as I think I get better results using 100openxr and 100 in game with pretty much all settings on ultra, and the sliders at about half way
I’m using the g2
My system is
5900x
Rtx 3090
64gb ram at 36000mhz
And everything is on fast m.2 drives
Anybody running similar setup can advise on maybe where I’m going wrong, or any advise in general.
Can’t remember my scaling settings on the nis tool
That’s actually already implemented in the upcoming version!
What’s shown right now is:
I’m not exactly sure what results we will be getting on day 1, and it might take a few iterations to get the adjustments right. But we’ll put some knobs for sure, and from there we can see what people like and is worth improving.
I didn’t try yet this tool as I have some problem with my dear old Oculus CV1. Just wanted to react to some stuffs you said @Flobud:
My CV1 is locked to 90fps as I target 45fps ASW OFF, and can maintain them without issue du to the lower resolution of my CV1 vs your Quest 2.
The fact you don’t see any fps improvement don’t mean you don’t have any GPU usage improvement. Headset drivers are meant to target native Hz of the headset, or a divisor of ot (E.g. 90->45->30 or 72->36, etc.).
For example I can lower my VR graphics settings and stay at 45fps, until I lower them enough and it will jump at 90. So you have the same fps with or without NIS tool, but probably more GPU usage headroom, and you can raise VR graphics settings.
Monitoring GPU usage is the real way to know if it work for you.
Anyway, I hope to be able to test this great tool soon, but wanted to thank you in advance @mbucchia and @CptLucky8 (who I’m glad he still around and greatly help you silently) for the work you done here. i’ll probably jump in when beta 2 will be released so I’ll give my feedback ![]()
Is there already a public beta for the toolkit? If so, I see only a “There aren’t any releases here” page at the installer landing page.
Fantastic work, it is already working well with my config (3080TI, G2). Looking forward to the exposure/brightness control in a future release. A big thank you ![]()
I must admit I was a bit sceptical but I needn’t have been. I can confirm this works brilliantly with the Quest 2 tethered to a RTX 2070S. My Quest 2 app settings are 72Hz at a rendering resolution of 4480 x 2256 (i.e. 1.1x) and I’ve set 80% and 50% for NIS scaling and sharpness respectively using your application. I also use the OTT app to disable ASW and to reduce the FOV to about 0.75. Not sure whether it is necessary but sharpening is enabled in the OTT app too. A32NX cockpit is now clear and, just as importantly, stutter free. Thank you!
There is no public (and no private) release yet. I’ve been working on the site and documentation in parallel that’s why you might have found the pages
but there is intentionally no file to download.
I want to 100% focus on progress and no distractions with support at this time. But stay tuned it is coming soon!
Random thing I wanted to post with my update, then forgot..
Anybody wants to contribute a logo and icon for the software? This will show up on the site, installer,
and the desktop icon for the companion app. You’ll be credited on the Readme and website.
PM me if interested.
EDIT: I’ve been contacted by someone already, and they’re likely going forward with it.
Hey,. where I can see fps??? I m using Nis and didnt see that in vr ???
Sorry if there is any confusion, the discussions right above (including mention of FPS display) are related to the unreleased/upcoming version. The current NIS software does not support it.
Until Mbucchia comes out with the new update, I highly recommend this little, very inexpensive app that you can/SHOULD use for practically every VR app.
It definitely has more features when you are running games/apps via Steam but it also has a basic trim downed version for non Steam connections too.
An invaluable piece of software for us VR users.