Hey all,
The new version of OpenXR Toolkit is right around the corner, just waiting on a final round of validation from my beta testers, so hopefully releasing on time for the week-end.
Changelog in 1.2.0
- Fix crash with DX12 and MSFS/SU10.
- Fix Eye-tracked Foveated Rendering with MSFS/SU10.
- Fix support for iRacing, War Thunder and F1 2022.
- Fix support for X-Plane 11 and X-Plane 12 (only in conjunction with OpenXR-Vk-D3D12 on Windows Mixed Reality only, and no support for foveated rendering).
- Fix support for Unreal Engine OpenXR plugin and Unity OpenXR plugin.
- Fix WMR motion reprojection on/off setting not sticking across leaving/re-entering VR.
- Fix WMR motion reprojection issues when used with Shaking Reduction.
- Fix “invisible menu” issue with DX12 and Varjo.
- Fix incompatibility between eye tracking and controller/hand tracking on Varjo.
- Fix detection of hand tracking with PimaxXR.
- Fix issue when RGB color correction is not applied when post-processing is off.
- Fix upside-down image issue with certain OpenComposite games.
- Add support for both eye-tracked foveated rendering and fixed foveated rendering in Assetto Corsa Competizione.
- Add new “tutorial menu” for first time-use, will help debugging issues with users not able to bring up the menu.
- Add option to alter filtering policy with foveated rendering (possibly eliminate unwanted glitches with certain games).
- Support writing FPS/frame times to a CSV file (saved under
%LocalAppData%\OpenXR-Toolkit\stats
). - Add frame rate throttling for all headsets.
- Added VRAM statistics in the overlay.
- Add “legacy menu” mode that reverts the menu to pre-1.1.2, for people not able to bring the menu or having performance issues with the menu.
- Add visual warning in the menu when HAGS is turned on.
- Add option to disable hidden area mesh (only supported on certain applications).
- Add left/right blind eye option (only supported on certain applications).
- Add clock to the overlay.
- Include overlay/menu in screenshots.
- Removed Pimax WFOV hack.
- Make safe mode even safer.
As I briefly mentioned earlier, this is the last major update (meaning adding features and/or game support) of OpenXR Toolkit. There will likely be a minor update version 1.2.1 in October and perhaps another minor update version 1.2.2 in November, both to address the most critical bugs. I simply no longer have time to maintain the project beyond that.