I’m creating a new thread here because the project has been morphing quite a lot in the last few weeks and is no longer limited to hand tracking and NIS upscaling. Please try to keep this thread on topic.
Since then, I have been joined by @CptLucky8, and together we are bringing a general set of features to improve your VR experience:
- The original upscaling feature returns, and we now offer the choice between the NIS algorithm and the FSR algorithm, and it works with both DX11 and DX12;
- We’re addressing some of the top wanted feature requests such as support for custom world scale, brightness/contrast/saturation control and the sunglasses mode;
- Some features like the shaking reduction (formerly prediction dampening) help mitigate some of the known issues like the cockpit shaking;
- Some advanced features such as Foveated Rendering are added and give you a boost in performance with very little quality loss. With addition of eye tracking in version 1.1, Flight Simulator 2020 is now the first AAA title to support Foveated Rendering!!
- The Ultraleap/Quest 2 hand tracking to VR controller inputs simulation - feature that started it all - is now more usable and advanced than ever.
We’ve also been joined by @FarFutureFox and @GroovyOkra to bring some awesome user experience support, through a new in-VR menu and some (on-going) rewrite of the Companion app.
I also want to thank @RPthreenine for creating a logo for the project!
The full instructions and download links are on our website:
Latest version is 1.1.2 (please check for this number during installation).
@PIESKYTOURS has published videos to help you everyone getting started with the project (check out more of them on his channel):
We are not going to stop here! Check out our roadmap to see what we are trying to bring to you next.
Per request from the community, we have also created a Discord server for the project, where you can discuss the project in general, ask for support, or share you settings.
Please try to keep this thread on topic. We are discussing the OpenXR Toolkit.