Heads up on this OpenXR Toolkit issue detailed here:
Short version: the OpenXR Toolkit app CPU overlay does not mean what you think it means. It is analogous to the RdrThread from MSFS’s own overlay, which corresponds only to the CPU overhead needed for rendering only. It does not include app CPU overhead from the rest of the game. There seems to be a huge difference for some of you between the app CPU value and the full app frame times reported by other tools (eg: MSFS overlay, WMR overlay).