@Ramasurinen Hey Man. I’d just like to thank you for a couple of these latest tweaks. It seems it was the final touch i needed to make my vr experience almost flawless in terms of smoothness.
On the matter of topic i’d like to point out that for me personally the best option for running MR is 1/3 limited in the OXR tools, and set to “default” value in the Toolkit. Also, i have to disable the newest options. That is the Nvidia optical flow as well as “prefer framerate over latency”. No matter what HAGS setting i use, the above mentioned options make things worse, not better. That is with 3080ti. The prefer framerate option is in my conclusion useful only when running the sim without MR. Limiting framerate with RTSS instead of nvidia CP while also setting the monitor’s refresh rate to a multiplier of MR refresh rate’s value is indeed the go to setting which produces stable output with very little if not practically NO stuttering. This is the way.
Some other considerations which for me have had noticable impact, but i have to thoroughly test are:
- i still use “optimize for performance” setting in the mixed reality portal which decreases FOV which in turn produces better clarity. This option runs better than lowering the FOV with the toolkit. It also produces (subjectively) smoother performance (have not measured).
- lately my UserCfg.opt file from msfs got automatically modified, specifically “secondaryScalingVR” was lowered from 1 to 0.8. I’m sure this is what happened to a lot of people who now run the sim at override resolutions like 5000x5000. While this will still bring you the same clarity, it also makes the rendering much more unstable, especially with MR so it’s better to make the cfg file use full scaling value (that is 1.0) and then use lower resolution. I personally now use 3950x3850 cca with DLSS on balanced and CAS at 30% sharpening along with FSR sharpening in game at 170 and also sharpening set to 1 under VR in the msfs UserCfg.opt config file.
- Also worth mentioning in UserCfg.opt is …you should most definitelly set colorgrading to 0 and eye adaptation to 0. Also make sure you’re tweaking the options under VR settings in config file not the 2d settings.
- Another thing i’ve noticed today (also subjective at the moment, unmeasured) is that having cpu overclocked produces less smooth experience perhaps. This is a very intuitive observation at this point as i have changed a lot of other things but when i was running the sim very smoothly today, i made sure i was running it without my overclocking profiles.
- best HAGS option is far more difficult to accurately pick right now than it was before. I currently feel it may produce a more stable image with MR if it’s set to off. Luckily peformance-wise it doesn’t make as big of a difference as it once did but users with 4xxx cards should keep in mind that DLSS 3 needs HAGS ON to work properly (if you’re running any other games in 2d that is).
That’s what i have for now. Definitely give Ramasurinen’s tips a shot, they definitely helped me a lot.