OpenXR Update from Nov 17th - Reverb G2 CTD after switching to VR and back

I’d like to move these discussions to the NIS thread if possible. The CTD reported 3 weeks ago with OpenXR is gone thankfully so I don’t want to keep this thread alive more than it needs it.

@DerKlausi - yes it should be possible. The NIS scaler code I wrote is a proof of concept of inserting a shader between the application and OpenXR. This shader could be anything, including what you mentioned for contrast etc. For example we could include this shader: Brightness, contrast, saturation (shadertoy.com)

@Incubus5604 - just to be clear you are talking about my NIS scaler, not the earlier FOV modifier experiment, right?