I have been unable to get rid of a tearing effect when on the ground and turning. You can see it in the buildings seeming to be offset and multiplied while turning. Same with parked airliners. It is very immersion breaking. Another consequence is that taxi way signs are hard to read while the plane is moving.
I don’t experience this in Xplane so I has to be related to the OpenXR implementation or some settings in MSFS. I am running an i9900k/2080ti/HP Reverb G2
This is called “juddering” and there is no way to get rid of this unless you’re natively rendering at your headset refresh rate (for example 90Hz), or you use motion smoothing (which solves juddering but causes wobbling instead…).
XP11 is using OpenVR (Valve API) whereas FS2020 is using OpenXR (Khronos API) with a specific WMR OpenXR driver. This might account for the difference because: