(Patch 3) ASOBO! The trees are like pimples now... The water is awful

The graphic of MSFS is deteriorating in every patch…

After patch 2, the level of detail for distanced object became awful, the texture are super rough and blurry.

After patch 3, the trees are not as dense as before. They are popping up like pimples when they are getting close to you…especially over the mountain range, they look so gross now and making my hairs stand. The water wave pattern is even worse… It was so real before and now it looks like a joke at high attitude. The reflection is not as good too!!

Please stop doing this Asobo!!! Downgrade the graphic for the console version but not the PC version!!!

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Big problem with what you wrote. There are already several themes about the landscape, barren mountains, poor quality trees, poor water texture, “spotted” mountains.

Please check out the topics:

https://forums.flightsimulator.com/t/lod-problems-trees-water/276055/819

Hi


2 Likes

Seriously though, they can be dense, we just need a slider to increase the draw distance and problem solved:


Region of tall redwoods. :smiley:

Grab the Extra and fly aerobatic figure 8s around them!

It is strange. Sometimes I think we are looking at two different sims.
Last evening i spent 2 hours flying low and slow over the landscape in Denmark and Tasmania. I’m both cases i was stunned how much better everything looked, sharper and clearer, really enjoying the scenery. Didn’t notice fewer/more trees, but i did notice that they looked much more refined from 300 feet.
Also peeked at Japan. Saw boats in harbours on the water and not below for the first time. Same Fps for me 25-35 ish everything at Ultra.

2 Likes

That’s weird, I flew in several areas last night and haven’t noticed any visual downgrades with this new patch. I can’t say for sure if it’s improved, but it’s definitely not worse.

Totaly Downgrade in this last udapte, i dont undestand why…

the game is different now

sorry, i don’t see what you’re circling. is it showing anti-aliasing?

Yes, in ultra settings AA TAA , now this game looks same FSX

I noticed this. Anti-aliasing seems broken. Lots of jaggies. FXAA and TAA all look the same as Off.

1 Like

This kind of artifacts can be easily detected by some simple algorithms. They have the infrastructure to do so and I am surprised there’s no such control.

It’s like building a data pipeline and there’s no “trim leading/trailing spaces” in early stages.