PC review: Pacsim Columbus John Glenn KCMH

Test machine specs: MSI X670E, AMD Ryzen 7 7800X3D, AMD Radeon RX 7900XTX, 48gb RAM

As with all Pacsim airports, their latest carries a premium price tag — but is it a premium product?

DETAIL

I’ve enjoyed Pacsim’s last two airports (KSLC and KGSP). They’re not right up there with 2024’s very best (i.e. the Pyreegues and Flightbeams of the MSFS world) but they’re solidly made and nicely detailed. KCMH is no different.

As with most third-party airports, the terminal building is clearly the scenery’s main focus, and it’s beautifully done. The texture-work reminds me a lot of FlyTampa and Flightbeam, although I’d have to say it’s a fraction more sterile-looking. Still, it’s all high-res in the places that matter, with any lower-res work being confined to areas seldom seen by the majority of virtual pilots.

The terminal interior is well done but Pacsim do seem to use a few of the same interior assets throughout their sceneries, so if you own others, you’ll likely notice some repetition. There are also, sadly, no people.

The terminal landside features some default-looking ground textures but the same can be said of FlyTampa and Flightbeam (among others), so it’s not a crime only Pacsim are guilty of. The decent texturing continues landside and there are some very nice advertising billboards that look particularly stunning at night, when illuminated. There’s a full complement of road signage and that looks great in the dark, too. The night-lighting generally is very good, save for a handful of Asobo globes that infest the aprons of the GA areas. As annoying as this is, I’d rather see them there than at the main terminal, so it certainly could have been worse! The only other nit-pick I could make is the use of those default low-res cars to populate car-parks but, again, Pacsim are far from alone in their choice of vehicle assets.

Moving away from the terminal, we only see a slight drop in modelling quality but the texture quality generally remains good. There are a few hotels adjacent to the main terminal, plus a McDonald’s restaurant. Around the airside’s peripheries lie a number of variously-sized hangars and FBOs, some with interiors. Additionally, we get a couple of custom-modelled warehouses outside the airport boundary. Naturally, the further from the centre of the action you move, the more basic things get, but I didn’t really notice anything poor enough to stand out like a sore thumb. There are, however, two choices the dev has made that kill the immersion slightly: those double-2D trees (the ones that form a ‘plus’ sign if viewed from above — see images below) around the terminal; and the lack of perimeter fences away from the main areas (again, see accompanying images). Oddly, some of the tree models in less prominent places are far better, which begs the question of why Pacsim chose to place such awful examples in locations where they’re easily seen. Luckily they just about look acceptable from the flightdeck or cabin window of an airliner.

Addressing the airside ground textures and signs, they’re mostly very good, without being exceptional. Some of the stains and cracks look a tad blurry close-up but, with the exception of the aircraft type stand markings (which I think could be sharper), things are perfectly acceptable.

The best ‘detail’ for me is perhaps more subtle — in the way certain airlines use certain piers/gates, just as in real life. SWA 737s use the SWA-branded jetways, ad DAL use the DAL-branded examples. Not too many devs seem to pay attention to this but it really does offer an increased level of authenticity and realism.

PERFORMANCE

Pacsim’s larger airports typically hog resources, in my experience (even using a very high-end PC), but KCMH seems to be a bit of an improvement. It’s not quite perfect — and I dare say medium and lower–tier PCs might struggle — but it’s no worse than other similarly-sized, equally-detailed airports.

VERDICT

Columbus, Ohio is part of a large cluster of major US cities, many of which are only an hour or less away; so it’s going to have broad appeal.

It’s a very well done airport but a few bad choices on the dev’s part just take the icing off the cake a little. I’d much rather have seen the poor tree models moved away from the terminal area, and the perimeter fence encompass the entire airfield rather than just the most important bits. I’m also not keen on seeing those Asobo globes hanging around the aprons of the FBO areas.

But there’s a lot to like here: the excellent night-lighting (globes aside); the general texture quality across much of the airfield; the well-modelled taxiway bridges/tunnels. And of course having AI airliners park to reflect reality. Add to that the airport’s location in a photogrammetry area and Columbus Joh Glenn is another solid Pacsim release, in spite of the annoying niggles. I’d say it’s just about worth its high asking price, but grabbing it in the current sale makes it much better value.

IMAGES













The awful trees, present around the main terminal area.

The airfield perimeter fencing is well-modelled but does not encompass the entire field, stopping abruptly wherever the dev obviously felt it no longer mattered.

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Whoa those trees are old-school!! This might even be able to run on a mobile device lol

Fair review overall and will take into account the lackluster areas into consideration. But man, you’ve got to lose that awful brown filter in your picture reviews as it does not represent the product in its current texture maps color form. It is horrible and we see it in all your other 3rd party reviews. Do us developers and potential customers a favor by posting the real texture colors. Take our review of your review into consideration also before you do another one.

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Why in the world would they use these trees?? I made a freeware airport and there are plenty of decent looking trees to use from MS/Asobo library in the SDK. These are some kind of old-school tree from FSX or P3D it looks like…?? I did buy this scenery recently but did not notice them so maybe they are in places you would never notice unless you droned over them…

We used them in 2D POV format sparingly in order to save on overall FPS considering not all simmers have high end systems. But they’ll be gone in future updates for sure. Thanks for your feedback.

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As I said, you’ll not really notice them if you confine yourself to the flightdeck.

Those are the colours as they appear on my screen. No filters used. Besides, brown isn’t a colour that a typical filter would produce — magenta (red), cyan(blue) and green/yellow are the primary colours filters introduce.

The images do look a touch warm/red but expecting me to go through the hassle of finding the cause when I’m just trying to do the community a favour is a bit much. These reviews are time-consuming enough as it is.

Filter or not, it’s unfair to us and the consumer to see that the custom ground/tarmac textures are brown mostly. I would think it might be a Fall texture coloration due to some sort of filter or 3rd party seasonal texture change, but you know your system best. Again, if you can find the time to put together a review, kindly ensure to take the time also to correctly show in your pics our custom texture compositions.

I have REX’s Accuseason, and many of the images were taken fairly close to sunset — so they are pretty representative of the real world. In fact, you’ll see slight colour variation as I deliberately changed the time in a couple of images to add variety (see image 7, for example).

As I said, expecting me to remove and reinstall third-party products in order to make reviews is too much. I do this in my own spare time, for no reward.

I made an honest and overall pretty flattering review of your product; yet for my efforts I’m receiving criticism from you. And this isn’t the first time it’s happened as you also jumped on those who criticised your KSLC scenery in its release thread.

Just want to buy this because it is being on discount, but there is no info for upgrade to MSFS2024 for this and all other PacSim airports in MSFS 2020 that prevent my decision.

I think you are missing my point altogether. I replied to your review up top that it was a fair and honest review. I then pointed out the glaring misrepresentation of the custom ground/tarmac textures so you could take into consideration in your next review for the benefit of all 3rd party developers you intend to review going forward. I am not bashing your review overall. Instead of taking our review of your review, you are defraying what is clearly a misrepresentation of our texture maps, as an attack on you. No one is forcing you nor paying you to do the reviews since you’ve taken it upon your self to do it. Your reviews are straight to the point, short, and fair so that is welcoming and we appreciate that. It is the pics of our ground/tarmac textures that needs to be shown correctly. The picture you posted (below) is totally off color. And that is not taken from your system in the twilights or at dusk.

FS20 products that are FS24 compatible will not be afforded pricing upgrade. We are part of the FS24 (SDK) Marketplace team tech testers so the products are already FS24 ready.

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While it might not exhibit the intended colour (as I said, the images look too red), there’s not a lot I can do about it unless I uninstall Accuseason every time I make a review. That would be less of a problem if Accuseason were a simple install but it isn’t, unfortunately.

I never perceived your comments as a personal attack, but I had already stated that the colours were basically beyond my reasonable control. The above images still show the product’s attributes well, and the ground colour doesn’t for me show your product in a bad light.

Bear in mind our screens are all calibrated differently. Natural light, both in reality and as represented in the sim, is a huge factor in determining colour (trust me, I work in imaging); so while Accuseason may be having some effect, I’m pretty sure it doesn’t actually touch custom airport ground textures. It may, however, apply masks to the surrounding grass, which could make the overall image appear more red (or brown, if that’s how you perceive the red cast).

I do take your comments onboard but, since I use no filters, there are way too many possible factors to quickly and easily determine a cause. It could even be down to the image capturing software.

I and many others here appreciate you for your reviews and personal commitment to it so no worries there. I understand also that Accusim is somewhat impeding you from posting correct pics. Where you are having a hard time conjuring up your own pics due to Accusim color effects then simply ask us or someone else to provide their pictures. Real life Fall season does not alter a tarmac color to brown. Winter does, as snow covers the tarmac. Summer and Spring green, etc does not change the tarmac colors into green in real life if we’re going by realism. Perhaps we can all raise this fact with Accusim.

As always, I am very grateful for your reviews @JakTrax78 , which I always find to be very objective and helpful.

And at the same time, I think it’s good when developers comment on possible points of criticism and provide updates for the future. I have KSLC and KRNO from you @Coconutdrift338 and am very satisfied with both airports.

Regarding the brown colour: I also use Accuseason or Bijans Seasons. Both tools use filters that unfortunately also make the taxiways and runways of third-party airports appear more brown than in the original. I have often noticed this and it really bothers me. That’s why I no longer use the terrain masks at all.

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I didn’t realise Accuseason masks custom textures too. I wonder if the sim’s dynamic engine also has an impact, as it actually handles light and bloom effects surprisingly realistically (especially considering there’s no Rayleigh capability).

In photography, colour bias means that a road (for example) surrounded by fallen leaves will actually appear to take on the colours of those leaves — even if it’s only actually a placebo effect.

Either way, finding the cause is a little laborious. I may consider running some images through Photoshop in future — the actual editing/colour manipulation part is a 20 second process but it’s quite time-consuming when you factor in loading times.

I still think the capturing software is introducing its own artefacts. Such software is notorious for it.

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Appreciate your ongoing business @LukG8843

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Personal comment: maybe adding a note in the review saying that the 3rd party addon “Accuseason” is used and some colors may be altered vs the original scenery.
It could help satisfy all parties.

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Yep, that’s a good solution. Noted.

Accuseason might not be relevant by next week, though!

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