Test machine specs: MSI X670E, AMD Ryzen 7 7800X3D, AMD Radeon RX 7900XTX, 48gb RAM
Add-ons: FSLTL, GSX Pro, REX AccuSeason (which may misrepresent some colours in certain light conditions)
My first Sierrasim airport — also available as a separate, dedicated FS2024 product.
DETAIL
I looked at a couple of airports by Sierrasim a while ago but ultimately decided against buying them since the detail seemed inferior to that offered by other devs. Nassau v2, however, looked quite nice so when it got significantly discounted in the Marketplace a few days ago — right after release — I couldn’t resist.
TL;DR: it’s mostly surpassed my expectations… with one exception.
The ground textures are a strong point — they’re not the absolute best but far better than I was expecting and pretty accurately match the real airport. Ground markings are also decent, being sharp and easily legible. Apron clutter is almost entirely comprised of default assets (save for a few sets of mobile airstairs) but it somehow works and there’s just enough of it to convince you that this airport is a functioning facility.
The terminal building is nice, without being anything special. It’s decently textured but could perhaps benefit from more weathering. It features custom airbridges and a partial interior (covering the main check-in concourses and both piers). The interior is fairly rudimentary by 2025’s standards but it ticks most of the more important boxes: passenger models, departure screens, seating, carpets, and a handful of parallax shops/bars. The outdoor landside is fully modelled and boasts some really well-done custom vegetation that extends some distance from the terminal. Again, the crucial boxes are mostly ticked: people, cars (mostly default), custom roads, pavements and car-parks, street lighting… but no road signs. I particularly like the textures used to recreate some of the terminal’s landside brickwork, though they could be a smidge sharper.
As for airfield detail away from the terminal, there’s a satisfactory amount, including the ATC and radar towers, FBOs and a good variety of stored airliners (some of which are covered in grime, having languished here for years). Outside the perimeter fence there’s not a great deal, except for some container drums and a couple of shacks adjacent to the RWY14 threshold. Looking at Google Maps there doesn’t appear to be a lot in reality, so Sierrasim get the benefit of the doubt here.
So as I said, it meets and sometimes even surpasses expectations… but what’s the exception I mentioned earlier? Anyone who’s read reviews of mine in the past will know that I have two pet hates concerning third-party airports: default Asobo airbridges and a lack of perimeter fencing. While the airbridges are fine at MYNN, the perimeter fence is largely absent, appearing only in areas adjacent to the main terminal and the various FBOs. It’s a real shame because the portions that are present feature a couple of custom fence models — why go to that effort to only use it in a few select areas? Admittedly it could be worse — i.e. no fence at all — but it just looks so bizarre when a fence abruptly stops, totally dissolving the boundary between landside and airside. For some people, no perimeter fence might not be a big deal; but if you want maximum realism, it can be a bit of a scenery killer — made all the more annoying when everything else is fine.
A more pleasing aspect of the scenery is its night-lighting, which is on a par with the standard we’ve come to expect in 2025.
Finally, the airport seems to accommodate FSLTL well — AI traffic appears to behave conventionally and I noticed that all AI airliners (certainly the ones I’ve seen so far) park in accordance with the ground markings. For me, the first hallmark of a poor developer is the inability (or reluctance) to get AI traffic using your airport properly, so it’s a positive that I don’t have to scold Sierrasim for this.
PERFORMANCE
The last few airports I’ve reviewed have been small, quiet affairs. Not so MYNN — it’s the fifth busiest airport in the Caribbean so can get pretty busy at peak times — however the performance for me is great. It’s an averagely detailed airport and those textures I earlier suggested could be sharper are possibly what’s making this scenery easy on my hardware.
VERDICT
Sierrasim’s MYNN is a decent scenery but it doesn’t particularly stand out in 2025. If you want this airport, it’s certainly your best bet; but if you’ve no interest in flying in or to the Bahamas, you shouldn’t be concerned about fear of missing out. That said, the Bahamas look absolutely stunning after World Update 16, with several Nassau POIs and massive improvements to the islands’ coastlines. This is an airport that greatly benefits from Asobo’s representation of its surroundings.
For those looking to operate real-world flights, the traffic here is dominated by US carriers, flying from as far afield as KLAX! KMIA and KFLL are only short hops and ATR fans will enjoy WU16’s breathtaking scenery while flying Bahamasair routes across the archipelago. Medium/long-haul simmers needn’t feel left out, with regular flights from Canada and BA schedules from London.
The missing sections of perimeter fence are annoying and for me, at least, their addition would make this a very well-rounded package. It does no one thing exceptionally but it does most things satisfactorily. The ground markings are perhaps its star quality but the terminal and its landside look good, the night-lighting is great and the stored/abandoned airliners offer a glimpse into the airport’s past. The solid behaviour with FSLTL is also worth mentioning, although I usually tend to keep an eye on this in the days after review, just in case anything goes awry (and if it does I’ll be sure to report back).
If I had to list some essential additions, they’d include a fully-encompassing perimeter fence, better customised ground clutter and some landside signage.
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