Test machine specs: MSI X670E, AMD Ryzen 7 7800X3D, AMD Radeon RX 7900XTX, 48gb RAM
MSFS add-ons: FSLTL, GSX Pro, REX AccuSeason (which may misrepresent some colours in certain light conditions)
FS2024 add-ons: none
DETAIL
I own a handful of Xwind’s airports and, with the exception of their very first one (Dunedin), I find them solid, but unable to excel in any particular area. In this respect, their work reminds me a lot of Fly X Sims (whose Ireland West I have just reviewed) — and like their latest airport, Trenton-Mercer is Xwind’s best yet.
KTTN isn’t a busy airport — serving almost solely as a small regional hub for Frontier and a diversion field for KPHL — but it covers quite a large area and is home to a few FBOs. The ground textures/markings are nice but nothing exceptional. The terminal, however, is very nicely detailed and features a partial interior (airside), despite that interior not being particularly visible from the cockpit of a parked airliner due to there being very few windows. Unfortunately there are no passengers inside or out… but oddly, there are a few outside the Signature Aviation building! The airline ramp is only small but contains just the right amount of clutter, all of it custom.
The terminal landside generally features slightly less detail than I’d like but does boast some decent terraforming, custom cars/signage, modelled roads and a good number of very detailed telegraph poles (that even have wires strung between them). Since the airline ramp is so close to the terminal landside, this detail actually looks really pretty from the flightdeck, if you’re parked either side of the main building.
The various FBOs are modelled to a similar standard as the terminal area and the perimeter fence goes all the way around the airfield. Nothing is modelled outside the fence, which is fairly typical for XWind — however in KTTN’s case, there doesn’t appear to be a lot in reality so I’ll give the dev the benefit of the doubt.
Night-lighting is the good side of average, by 2025’s constantly-improving standards.
The only niggle I have with the scenery is that one tree seems to be too close to the taxiway leading to RWY06 — it doesn’t actually clip a 320’s wingtip but I’m fairly sure the FAA would deem it too close! The copse to which this rogue tree belongs is actually there in reality (confirmed by looking at Google Maps), and is very close to the taxiway in question; so again, I’m giving XWind the benefit of the doubt here. There’s probably not a lot they could’ve done about it, other than inserting an exclude for the entire adjacent area.
PERFORMANCE
Despite being on the edge of a PG area, KTTN is a small, quiet airport that should be fine with even a very modest setup.
VERDICT
Those looking for a good variety of routes might want to give this airport a swerve, but if you fancy a few Frontier schedules to the sun (most of the flights depart for Florida), it’s worth picking up. The detail might not be Pyreegue level but it is very satisfactory and I actually find arriving at and taxiing around this airport an aesthetically-pleasing experience.
Devs like XWind and (Fly X) are choosing to create airports that aren’t on anyone else’s radar, and they’re doing a very good job of it. While I’ve not been ecstatically jumping around with joy at each release, I do know that anything Xwind produce henceforth will be of a quality sufficient for me to not hesitate to purchase.
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