Performance 60 Frames to 4

Could anyone explain this please.
Flying in the U.S no big buildings or anything. flying with around 60 frames approx 1 hour into the flight its now all stutters down to 4 frames.
l have a
12900KS
128gig memory DDR 5
4 M.2 drives
3090 extreme.
This is not great, should not be doing this.

Thanks
Paul

Just had a look at the xbox over lay
stating
CPU 6%
GPU 9%
VRAM 25%
RAM 15%

Do you have these add ons:

  1. ToolbarPushback
  2. YourControl

If so, remove them.

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Thanks for the reply but no l dont, l just uninstalled my driver using DDU hope this might help.

Thanks again
Paul

Two things I suggest you try, both easily reversible:

  1. Delete all photogrammetry cities. They are small and reinstall in seconds should you choose to put them back.

  2. Disable and delete your rolling cache, which can cause crashes when it wraps around when full. The sim still works fine without it, even on low data connections, but it does use more data so only do so if you have a high or unlimited data allowance.

Give them both a go. Try your longer flight and if it doesn’t make any difference just restore photogrammetry cities files and rolling cache to what they were before.

Just a thought, Paul… have you tried monitoring your RAM usage [is it filling up over time] with Resource Monitor or another third-party utility?

He has 128gb and is only using 15% as posted.

I also get the slowdown bug on long flights and I seem to have nothing in common with the OP other than a 30 series video card.

Yea, saw that. Was it 5% earlier in the flight and then grew to15% over time? Just thinking outside the box. I know it is a longshot, but leaks can be slow and subtle. In any event, not a computer expert, but I do play one on TV.

It’s actually not a bad thought … I wonder if the program “thinks” it’s running out of memory … and I only say this because the glove fits … because of memory allocation reduction to fit on another platform other than the PC.

(there I did it without saying XBox limitation, oops welp)

Edit: the other thing the OP and I have in common is over 32gb RAM.

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It is worth a look, @boeingqa. It would also be interesting to see if CPU cycles are gradually increasing over time. Something may be chewing cycles at an increasing pace and crowding out the core sim engine. This issue has confounded me (as I’m sure it does for Asobo and Microsoft). Very perplexing.

I set my sim to ultra at 30fps at 2k and no issues what so ever and you can’t tell it’s going higher than that. With high cockpit and no slowdowns.

Only issues I’ve run into is disconnects when playing with all the live features on.

Other than that the Sims pretty much perfect.

No reason to push the performance if it’s not needed.

At 60fps it’s almost perfect except when I try to land it jitters some at times.

That’s why I stick at 30fps…

Also did you check you 3090 to make sure it’s not one with the defects. Just saying. Sometimes it could be the hardware. They have been known to be made with bad chipsets and memory chips.

So unpredictable, just had a 2:20 minute flight LAX to PWM, about ran the MD-82 out of fuel and had an absolutely crunchy peanut butter landing.

Leaving LAX frames eventually come up at alt from LA

I think I’m onto something, as you get closer to your destination airport more information loads in on your VFR Map … as when far away you cannot zoom in and see the landing strip but as you get closer more information is available.

I think what is happening on some long flights is the information is somehow causing an intermittent bit of the program just not working properly until it is parsed.

Yeah so much information except the log itself lol… Flight log is janked