I’ve been testing the SU5 for the last couple of days. I was happy to see the FPS improvement both in 2D and VR, but now that I’ve flown enough hours to get a better sense of the changes, I am beginning to realize that there is no free lunch.
Yes, the stutter is gone, and it no longer CTD for Reverb G2/AMD GPU users, and I am grateful for this one feature. But, the optimization ASOBO has implemented is not the result of code optimization, but that of reducing graphics details.
Particularly in VR, this becomes more obvious. Antialiasing has been downgraded to a point where it is a shimmering fest inside and outside the cockpit, and the render scale has been reduced by at least 20% (new 100 = old 80) that it really kills immersion factor.
It is certainly far less noticeable in 2D mode, but the shimmer and pop-ins are still far worse than what it used to be. I am not sure if I’d call this “OPTIMIZATION”. It seems like Asobo decided to lower the visual effects so that the sim will run well enough on XBOX.
I really do hope that this is just a result of some coding error, and that they will brining back the visual quality to where it used to be.