Persistent cracks in ground tiles (not water) … since SU5




Wow, brave pilot!
What an amazing “crack in the planet”. Where is it?

PS: You are going pretty fast with my beloved King Air … it must be shaking and rumbling …

LOL you gotta fly the fast to get to the other side of the world…nice shortcut to asia btw

Wow, brave pilot!
What an amazing “crack in the planet”. Where is it?

Thanks!
It’s about 10 miles south-east of EGFD.

PS: You are going pretty fast with my beloved King Air … it must be shaking and rumbling …

Yes, I was fully committed to the nose dive into the abyss.

Only way to get to Indochina from Wales in a King Air on a single tank of gas.

After the breaking news that @Kays90 got swollowed by a monster crack in the ground of western Wales … I immediately started a rescue mission … which ran into a bunch of (interesting) issues

  1. Rainy weather in Wales … Ok … there was a fix for that

  2. EGFD … Llanbedr Airfield - Wikipedia … is still registered in MSFS under the outdated EFOD code … well … thanx to the map image I was able to figure out the search site anyway.

  3. But now … where is that monster crack? Nowhere … it looked like it swollowed @Kays90 and closed itself again.

So I figured … maybe it is only in the “offline” elevation data set. And so …

  • I disabled Bing data and photogrammetry
  • switched to Low-res mode … and Bing(o) … there it was … a monster crack perfectly aligned with the west-east-axis (as can be seen in the map image):

But what about high res Bing data and Ultra-Mode?

Yep … the crack is still there. I marked it with the red arrow as it shows up in that amazing crater-hill with that lovely lake (btw. Wales has some really amazing landscape. This little goose needs to return there once the rescue mission has succeeded for some recreational flying)

The interesting aspect is, that

 Cracks seem to be LOD specific

In the “offline” elevation data set the crack is clearly permanent. It never heals.

In “online” Bing data with Ultra settings the crack can still be seen, but it does always heal as I get closer. So it clearly is LOD specific … but even “online-Ultra” uses the “offline” data set.

It increasingly feels like the crack issue is not in the rendering engine but in the underlying elevation data which is defining the (LOD specific) tiles. So it feels more and more like elevation post processing bugs.

PS: @Kays90 was nowhere to be found … so the beaches on Indochina are the place to search next.

There is one thing I wonder about … so far we only have cracks in regions which received a “World Update”.

Hmm.

With all these pictures of cracks I’m beginning to wonder if this thread is safe for work…

But are we all able to see the same crack in the same areas? If so then we can perhaps say that this may be case. However, if not everyone is seeing this then perhaps the issue may possibly reside in file corruption of sorts that may occur during the game installation/download and becomes a local occurrence?

So far this has been the case. At least I was able to reproduce (visit) all the cracks that others have stumbled upon. So it is deterministic (which makes it “easy” to debug … and hopefully fix)

I suspect that those cracks are in the “master” elevation data … and so Asobo could “roll out a fix” without the need to update the game engine and deploy new binaries … at least that is my guess so far.

That’s good to know. Yeah they would be able to fix it then, similarly to some of the other terrain issues in the past.

They need to also fix the reply to post feature not showing above posts that you clearly click reply to as well but that’s another topic!

Similar issue here since SU5 - significant tile/elevation area around Bury St Edmunds, UK (Rougham airfield for those that want to know). Anyone else having similar issues?

Is that crack in Rougham an east-west crack? … or a north-south oriented one?

If it is east-west then I wonder if it might go all the way across the UK to the west coast. In that cast it might be the same crack as the one reported south of Llanbedr Airport.

What graphics settings are you using?
… and are you using live Bing data … or the offline data only?

That’s using the offline map - using the online Bing data then the crack disappears (thank you - I hadn’t looked that far into the menus yet) - but equally the railway line seems to have disappeared in the online mapping.

The crack is east-west oriented though, so could well be the same one…I’ve not flown it yet, but give me until tomorrow and I’ll tell you!

Loaded up the sim following the WU6 update and the tile cracks at EIAB remain. Hopefully Asobo will rectify this issue soon.

I been getting these as well. When I turn off photogrammetry off the disappear. So it is a bug with that I’m sure.

Are you saying the cracks at EIAB disappear when you disable photogrammetry?

That would be pretty interesting indeed.
Could you please confirm that / clarify if you are looking at EIAB … or a different airport.

I mainly fly in south east USA but I will check. I know I seen the tile cracks in areas near water. LA is real bad. I will check that area tomorrow.

I just check EIAB and not cracks that I can see with PG off.

I’m seeing this all over, especially at airports strange diagonal (always diagonal) tears in the runway/tarmac.

…And they still have never fixed the giant trenches all over southern Arizona.

I honestly think they fixed this issue for many airports, because before SU6 it drove me crazy that every airport had these horrible flashing white lines, especially visible at dawn/dusk/overcast. However, after SU6 I’ve only noticed them at the US airports that I’ve checked out, as well as many of the handcrafted airports, even outside the US like Frankfurt. Otherwise, I seriously do not see these lines anywhere else at airports, under any lighting conditions. (Water tile cracks I definitely do see).

Now, on the SU6 patch notes they included a description that said “fixed some gaps between ground surfaces” and I’m thinking this is what they are referring to. Maybe the remaining anomalies will be ironed out, maybe even by tomorrow!?