It seems like something fundamental has been changed in the SU5 rendering engine. Prior to that ground cracks could only be observed in:
- A) water … (most likely due to the problem of trying to flatten it)
- B) photogrammetry regions … (most likely due to the progressive tile based nature of those regions)
Both of those had the feature that they did morph as the camera moved and the scenary was refined … which often resulted in some kind of “healing” or random variations … all in all those types of crasks have not been persistent.
During the discussions of (B) related issues (which seem to have been finally fixed with SU5) …
@DJDonohoe discovered a very interesting ground crack in Ireland at the small EIAB airport:
… but this is not (B) related because:
- C1) the crack is persistent … and at the same location for every player
- C2) the crack is not in a photogrammetry area
Now when you take a drone cam and follow the crack westward you will be rewarded with an “endless” crack cutting straight across grass, water, roads …:
… and in some locations you can even take a look underneath the affected tiles:
Pretty early in the crack one can spot the true tile nature of those cracks (it is not just a single line)
Now it can only be seen in full res … but there are a bunch of bright bluish pixels perpendicular to the “big crack” very close to the bottom of the image. So it seems like this artifact is “tile based”.
I suspect that for performance reasons since SU5 the entire world is now tile based, whereas prior to that there seems to have been two different rendering strategies, where most of the world was some kind of continuous progressive mesh (OK … that is just me trying an educated guess on what I have observed … actually I have no clue how the Asobo engine works).
I hope Asobo will take a close look at this, because it hints at a fundamental problem in the new engine, which causes misalignment of tiles along their edges. Perhaps a fix for EIAB might even fix those (A) related water cracks which still are very prominent in SU5.
PS: In my case the above images have been made in 4K, Ultra on a PC with a AMD Vega II GPU … I did not (yet) check with lower res, but since this is 3D data misalignment, I doubt that Medium, or Low really affect this one. I guess Xbox shows the same crack.