Upon viewing the YouTube video below, thoughts of Microsoft Flight Simulator (MSFS) immediately crossed my mind, and I pondered how they could integrate this technology. Despite appearing as a regression, it holds promise in eliminating the jarring experience of landscape popping up before us during flight. Implementing this solution could potentially save considerable bandwidth for Microsoft.
According to Gemini/Bard, MSFS would demand a whopping 1,304.4 terabytes of data storage. Embracing this innovative solution could cater to our desires and surpass expectations, offering a comprehensive solution to the issue at hand.
I think you’re onto something. The disc still has to be “scanned” by something for the data to be read, let alone written to. You’re still limited by the speed of the platters spinning (and by some logic the speed of light from the laser head)
Didn’t they figure out how to store data on the cell of a mammal? Can’t remember what cell or what mammal and it was probably lab grown either way but it opened to the door to organic computing.
First came ornithopters, then came mentats and we got to skip a robot uprising in the process!
I am absolutely convinced the very near future is server gaming, no need to have any hardware, no storage, no updates, no stutters, just log instantly and everything is there fully loaded, fully updated at max speed and max graphics just like how we watch Netflix on demand.
Maybe for those of us with a solid 1Gb fiber connection.
But there are still a lot of simmers around the world handicapped by s-l-o-w-w-w-w-w internet speeds.
I was using my brother’s account before they changed the rules. Smooth as silk.
I got my own account and it’s been horrific: FF/REW doesn’t work worth a darn. The app randomly quits for no reason, and it buffers (on my WfiFi 6 connection) FAR more than any other app ever has.
True. But it does speak to the variability of the provider.
Witness the erratic download speed many of us have to deal with. Server based.
Now extrapolate that to a sim that’s online, all the time.
Landscape and structures popping up is usually due to something called Level of Detail (LOD) which dictates how close to you things will pop in. I remember games used to having an LOD slider where you can set it to have objects pop in as far as possible. Problem is more objects = more processing which hurts your FPS. Dang it I will choose to have 30FPS if it means the game looking fantastic. I haven’t seen a game have an LOD slider in a long time. Maybe FS has one, but I haven’t seen it. Developers are afraid to add one because users will leave it at max LoD then whine about the FPS hit similarly to how people whine about ray tracing causing a performance hit without realizing its something they can disable.