Petabyte data storage is possibly coming

Upon viewing the YouTube video below, thoughts of Microsoft Flight Simulator (MSFS) immediately crossed my mind, and I pondered how they could integrate this technology. Despite appearing as a regression, it holds promise in eliminating the jarring experience of landscape popping up before us during flight. Implementing this solution could potentially save considerable bandwidth for Microsoft.

According to Gemini/Bard, MSFS would demand a whopping 1,304.4 terabytes of data storage. Embracing this innovative solution could cater to our desires and surpass expectations, offering a comprehensive solution to the issue at hand.

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I question the read speed of optical compared to the solid-state drives we use.

Regardless, Sabine is one of my favorite YouTubers. I learn a lot from her.

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I think you’re onto something. The disc still has to be “scanned” by something for the data to be read, let alone written to. You’re still limited by the speed of the platters spinning (and by some logic the speed of light from the laser head)

Didn’t they figure out how to store data on the cell of a mammal? Can’t remember what cell or what mammal and it was probably lab grown either way but it opened to the door to organic computing.

First came ornithopters, then came mentats and we got to skip a robot uprising in the process!

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When Bing Maps gets updated, do they send you a new disk? :slight_smile:

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Mass production of these things will be very expensive, and the last thing MS wants at this moment is to go back to physical delivery.

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MSFS 2024, 2025, 2026, and 2027 Gold Edition!

I agree with that. It’s a step way back. But that amount of data is eye-opening.

And the physical disk edition will be out of date after 3 months and still need another 300gb update :rofl:

I am absolutely convinced the very near future is server gaming, no need to have any hardware, no storage, no updates, no stutters, just log instantly and everything is there fully loaded, fully updated at max speed and max graphics just like how we watch Netflix on demand.

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I’m afraid I got stutters on Netflix as well from time to time :wink:

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There was a couple of fun experiments called Steam Link, Nvidia Shield and Google Stadia that did pretty much this exact thing

Maybe for those of us with a solid 1Gb fiber connection.
But there are still a lot of simmers around the world handicapped by s-l-o-w-w-w-w-w internet speeds.

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Funny you mention that…

I was using my brother’s account before they changed the rules. Smooth as silk.

I got my own account and it’s been horrific: FF/REW doesn’t work worth a darn. The app randomly quits for no reason, and it buffers (on my WfiFi 6 connection) FAR more than any other app ever has.

I’m paying $22/month for THIS?

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Well it’s not as bad as that here (and cheaper too) but I guess we shouldn’t hijack the thread about that :wink:

True. But it does speak to the variability of the provider.
Witness the erratic download speed many of us have to deal with. Server based.
Now extrapolate that to a sim that’s online, all the time.

Gives me chills…

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Indeed. If MSFS2024 relies more on servers than MSFS2020, Microsoft have really got to up their game in the future.

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How would you plan to get 1PB of data into users hands? And how would you keep it up to date? One way would be to stream it to….oh wait.

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I for one would appreciate monthly USB drives with game updates in my mailbox.

But you cant use it for anything else other than updating the game :rofl::rofl::rofl::skull::skull::skull:

Landscape and structures popping up is usually due to something called Level of Detail (LOD) which dictates how close to you things will pop in. I remember games used to having an LOD slider where you can set it to have objects pop in as far as possible. Problem is more objects = more processing which hurts your FPS. Dang it I will choose to have 30FPS if it means the game looking fantastic. I haven’t seen a game have an LOD slider in a long time. Maybe FS has one, but I haven’t seen it. Developers are afraid to add one because users will leave it at max LoD then whine about the FPS hit similarly to how people whine about ray tracing causing a performance hit without realizing its something they can disable.

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