I apologize in advance if this is the wrong topic category for my issue. I’ve been dealing with this problem for over a year now, and I’ve searched and tried every solution possible on several forums. In short my photogrammetry just plain doesn’t load, I’ve seen lots of people with similar issues but nothing quite on the level I have. I’ve attached a photo in hopes of possibly finding someone who has solved this problem, quite frankly I’m about to stop flight simming as this completely ruins immersion for me and I’ve grown very tired of it. I have an RTX 4080 and am able to max out my LOD and graphics settings, I have great internet and consistently get 800+Mbps. I run my sim through the Xbox app on PC and have speculated this might have something to do with it. Other than the photogrammetry my sim runs great. I don’t use any graphical mods or add ons that change ground textures. Thanks in advance for any tips or advice.
The PG has loaded, it just drops to a lower LOD the further you get away from it. If you use the mouse to zoom right in you will often see buildings that render normally close up as little pyramid shaped objects.
As you keep flying away from the city you will see the buildings on the left, which look perfectly fine to me, will end up looking like more primitive geometric shapes the further you go away.
This isn’t the fault of the PG specifically, as they don’t look like that close up, more a case of aggressive LOD to preserve performance. You can play around with Object, and Terrain LOD, but eventually they will always do this as they recede into the distance.
With any luck this will be better in 2024.
Don’t bother re-installing the sim either, as some might suggest, as that won’t do anything at all except waste your time, and bandwidth.
Not all LODs are the same. Over time you see the PG quality improve.
Manhattan was literally one of the first Gen. Compare it to Melbourne and Sydney AU. The skyline literally holds detail all the way until it recedes in the visual horizon.
Hello,
I have been experiencing a problem with photogrammetry in MSFS 2020. Buildings in London and Newcastle appear distorted, resembling melted triangles. My settings are on Ultra, and my internet connection is stable (100+ Mbps).
I have tried the following steps: clearing the cache, restarting online functionality, switching servers, and checking my internet connection, but the issue persists. Screenshots are attached for reference.
Thank you for your assistance
Hi @Demlanko, welcome to the MSFS forums!
Regarding your issue, there are numerous posts discussing melted buildings when Photogrammetry (PG) is enabled. Usually, melted buildings in MSFS are caused by internet bandwidth limitations, server issues, or graphics settings that are too high for your PC to handle. I recommend using the search function to see if you can find a solution.
That’s normal for PG. You are zoomed right in at distant objects.
At that distance, yes, depending on your LOD levels. Take another shot with them as close or closer than those buildings in the foreground, and wait for them to load in.
Also, show us your TLOD/OLOD settings.
TLOD and OLOD - 150 if i get closer they load, but if i go far they melt again
That’s all normal LOD behaviour. Higher LOD levels will make that transition occur further out, or at least it should, making it less noticeable.
I’m not actualy sure how high you can set that in 2024, I never tried. But in 2020 I once did a test at LOD 1000, and I was able to see a scattering of trees on the far side of Heathrow while in a drone above London City. Even a few airport buildings. At normal zoom levels you couldn’t even see Heathrow!
Essentially you want to set a LOD level that gives pleasing visuals with an acceptable frame rate. In PG areas that can be a struggle unless you have a very powerful CPU.
I make use of dynamic LOD, and just set it to 50fps, as below that it makes using a head tracker unpleasant.
Wondering if you have ever found a solution? I’m having the exact same issue.
I’m suffering with blocky MELTED buildings. Sometimes they resolve and sometimes they do not. I deleted the rolling and shader cache and every cache I could think of. I’ve done the flick on and flick off data stuff (all the Youtube tips) and it didn’t help. Mod cities are ok but stock blah. Settings are high to Ultra. Intel I7–14700 and 5060 TI with 16 GB VRAM. Getting a solid 50 to 55 FPS. TLOD at 200 as well as OLOD at 200. I’m on a 2.5 GB fiber ethernet connection.





