Pimax 8KX problem of textures

I have a problem with the ends of the lenses.
Disappearance of the ground and instrument textures.

Someone would have a solution.

Thank you :grinning:

Is that the frustum culling issue that happens with wide FOV headsets? The workaround is to enable parallel projection at the cost of performance. It’s nice to see some screenshot examples of it though as I’ve just reading about it here on the forums:

I’ve been following these threads as I’m in the market for a different headset after my G2 died. I’m definitely not springing for a Pimax until this fixed though.

Hi,

I use the Small Fov.
Thanks for the link. I’m going to go read this.

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