Today Pimax invited selected group of Crystal users to testing the new version of their S/W and F/W. Don’t ask me why the invited me
To participate your headset’s S/N must be whitelisted in Pimax database, having access to new S/W is not enough. They plan to release to all the users mid September.
The new software provides:
Eye Tracking - works (but don’t be too excited)
Headset wearing position advice - works, but you probably already know the best positioning for your Crystal
AutoIPD - works, precision ±1mm, as I’m not sharing my headset with others, I will remain on manual, I don’t need the automatic adjustment each time when I don my headset
Lighthouse Plate support - you must have the Lighthouse plate
Standalone Mode - works, but not my piece of cake
Improved battery handling - I need some time to see the improvements
Dynamic Foveated Rendering (DFR) - for MSFS PimaxXR and OpenXR Toolkit (OXRT) is required.
My system:
7800x3D, 4090
My settings (I fly VFR, steam gauges, GA planes, looking outside the cockpit):
supersampling in OpenXR Toolkit 4700 x xxx
DLSS Quality
TLOD 300
Average FPS without Foveated Rendering (FR) - 32-41 FPS
Average FPS with Foveated Rendering - 36-45 FPS (+10%)
Foveated Rendering in OXRT: Preset Quality Wide
If I set more aggressive Foveated Rendering I start seeing artifacts in the clouds (set to High) probably caused by DLSS (not liking the Foveated Rendering?). If I switch from DLSS Quality to TAA 100, there are no artifacts in the clouds, but FPS drops to 30 or even less. Maybe I will test TAA 100 with more aggressive FR profiles in OXRT, but I don’t think that even with FR I will get the same FPS level with TAA 100, as achievable with DLSS Quality.
With FR set to Quality Wide I can’t see the difference between FFR and DFR. Despite relatively large sweet spot of Crystal lenses, they become blurry towards the edges which masks the lower res. introduced by FFR. So enabling DFR is not bringing the visual improvement for me.
Summary: FFR (you can enable it now, even without eye tracking) or DFR (you will need the new Pimax software to enable it) gives me +10% FPS boost without noticeable visual difference (except some artifacting in the clouds if DLSS is used). I can’t perceive visual difference (with my settings) between FFR and DFR.
The benefits of FR may be different for different GPUs and settings.
The results in DCS should be dramatically better due to Quad Views implementation in DCS, if Asobo will ever implement Quad Views in MSFS (not likely) we should see more benefits of FR.