Pixelated and grainy clouds are back starting with 1.14.5.0

so it can only be a local problem - which antialiasing setting is used here, DX11, DX12 - resolution scale etc.?
I only use TAA and my clouds look like this:

and by the way, the best looking clouds ever in a SIM (besides certain modifications since SU7), maybe the new DCS version can keep up !
and again, please read above: the clouds are rendered with some kind of voxel space engine due to the performance and quantity - sporadic pixelation and especially at the edges are NORMAL - these are not stupid bitmaps - and it is a subjective problem - not like the enri - it seems to me that there might be a hardware related problem here (eventually, or other settings) !