Pixelated clouds in VR

Hello guys! I am running VR on a render scale of 80 (in WMR Open XR at 100) and running relatively smooth.Happy with VR at the moment but I am still not impressed about how clouds looked like. I fly mainly airliners. Even by setting the volumetric clouds at Ultra I still see the clouds pixelated specially in all edges!

Is there a work around to this?

Thanks for any idea!

No, but improving that is on the official todo list.

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