Planes aerodynamics - not realistic

I noticed the aerodynamics of airplanes is not so realistic…they are to sensitive, and 1 second after full power they are starting leveling their nose…nahh, you must improve it a lot. Right now they are not realistic

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Careful lots of “new simmers” will argue with this one. However I agree with you

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Real Pilot here… Depends on the airplane, and what forces you are talking about. For example the 172 flies pretty true to the numbers… and feels fairly correct. BUT it does not pull to the left enough… and has some weird feelings on take off. There definitely needs to be improvements.

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The sensitivity is a problem not related to aerodynamics, but control settings. I think this was reported already and we are waiting for a fix, because even after tweaking curves the planes are too spiky especially on the rudder.

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What planes are you referring to specifically? As a pilot I have to disagree with you on flight dynamics within the piston aircraft. Turboprops need work (I have roughly 1680 logged in a DHC-6) but they aren’t totally terrible either. I think a lot of the “sensitivity” issues are stemming from the need to feel out your specific peripherals and adjusting that via the settings.

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Agree on that. The controls are out of wack.

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The engine logic on the Turboprops is wrong. But honestly on the small GA airplanes, system bugs and inop stuff aside I have felt more like I am really flying the airplane in this sim than any others… They are more intuitive and don’t feel on rails.

Yes, not just engine logic, but many annunciators are incorrect or simply missing as well. Pistons are beautifully modeled for the most part. The aerodynamics of the turboprops isn’t exactly an issue either - engine logic (fuel injection, start up sequence, oil separation, prop angle drag/pull) are all issues I’ve reported but as I’ve said, they aren’t exactly completely tied to the dynamics during flight.

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This is not correct. It is not a controller sensitivity issue. It is a ‘control surface’ simulation issue. So related to aerodynamics. There is something flawed about airflow and calculating control surface authority. It feels like it is inversely proportional. Slower the speed, less airflow, the control surfaces become more dominant, which should be the other way around.

Yes, you can edit aircraft config files to reduce the overall efficiency of control surfaces. And yes you can tone down the controller sensitivity to have muffled input. Those will help with low speed extreme sensitivity feeling. But then, it becomes extremely insensitive the other way around, when you have high airflow with high speed.

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Good to know. From people’s feedback it was just a control response that was off. Are they looking into it?

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I am sure they are aware, it has been reported many times like you said. Both as control sensitivity, and control surface authority flaw. Hopefully, they’ll get to the bottom of it soon.

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agree and engine performance looks like they are following linear curves ! poor avx functionalality on some models , missing critical features failures, reply etc …is better on previous versions and on Xplane! they have lots of work to do !!!
though, thumbs up for graphics and animation!

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I disagree (completely) with “And yes you can tone down the controller sensitivity to have muffled input”.

What you can do is set it so that way overblown responses only happen when you get to the end of the controller range. But there appears to be no way to limit what the “100% response” is. No matter how you adjust the curve, it still always hits 100% with full controller deflection.

And I think that’s just nuts.
Scott

I guess I’m just too used to “flying on rails” physics of older sims as some would say here …because the physics and aerodynamics of the planes feel pretty floppy wonky and nose trim twitchy.
Tried the controller sensitivity and it wasn’t any help at all.
This is sim breaking right now for me actually.
Will going to legacy mode solve this for now?