Please Fix Photogrammetry and/or LOD

I added the NY scene pack and then turned off photogrammetry and left Bing data on. It’s so much better looking, no more melted bridges or buildings. Although not every building is modeled correctly but at least the most recognized ones are.

I now fly to cities that have upgraded scenery packs and leave photogrammetry off.

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I’ll just butt in here and say I believe only 3D photogrammetry and bing 2D ground imagery are actually streamed and even then the full LODs and not separated, that all happens on your PC. IMO the rest of the data already sits in the official or community folders including most vector data. Ambience, shadows and non specific textures are generated by DX11 in vram so it’s probably best to be aware of what’s what before making blanket statements.

My other issue with photogrammetry is how it ruins the water movement. It is just too glass like and too high. Plus when you take it off the water moves . Some static examples in pics. Also note at times it puts trees in the water?

Maybe if they remove it from water and trees, that will help some?

Photogrammetry ON

Photogrammetry OFF

Photogrammetry ON

Photogrammetry OFF

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Photogrammetry also fills in bridges and overpass, so remove it from them also.

Example

Photogrammetry ON

Photogrammetry Off

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Hello there!
Im experiencing the exact same issued mentioned here in the post. Im confused why the sim looked great at the beginning but now looks like FSX. With photogrammetry on Ive get the ‘melted buildings’ issue but when I turn it off at some locations buildings are just 2D-topdown pictures. What the hell happend to this sim?
These issues existing since the beginning of the sim an still arent fixed. Is there any chance for getting back the old sim? Currently Im not playing because it looks like ■■■■: Buildings are melting, 2D-topdown Pictures everywhere, extremely low resolution ground textures…
Is there hope that it comes back alive?

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Hi guys,

I see that some fellow simmers have the same problem as me (see picture below of amesterdam)

I see there is a big discussion, i couldn’t find a work around or fix … Can someone enlighten me please ?

Thank you :slight_smile:

More than likely it’s server pressure but try resetting your router anyway

FS2020 Why is the landscape effect so bad? Urban buildings look like ruins, which is terrible.

Reading through this thread will give you the reasons why it can look like this.

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Yes, sadly manual cache doesn’t work. Instead of circling, can I use the free camera to move around? Will that download the photogrammetry into the rolling cache?

One more thing: If I use a VPN, then sometimes Steam acts up. Should I turn it on after starting the sim?

This is with VPN on and I’m flying the Austrian bushtrip. Just took off from Vienna airport and was circling over the industrial area. Looks like Dresden after WWII :frowning:

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First of all I want to say I agree on your point. But on the other hand I fully understand the decission to limit it for everybody since the outcry of users believing they would have a high quality system running, while actually calling a pile of scrapmetal their “high end” pc, was much louder complaining about the bad performance on their “super computers” rather than the other way round. So it’s understandeable for as long as the sim is still fighting other, more crucial issues they decided to keep the noise about performance low.

As you said, it’s better (for Asobo) to have a few complaining about the lod rather than many complaining about performance beside all the other issues. Let’s face it, when this thing will finally go full throttle on graphics your current system and fibre wire will appear to your future self like a grandfather’s useless calculator. We all went through this and it will never stop :roll_eyes:

Like it or not those on recommended low end hardware must be able to run MSFS 1080p at 30fps, that’s the industry standard and thus is set in stone.

As for the picture above Vienna photogrammetry has never been any better than what you see since MSFS launched, it’s not the best PG data in the first place which has nothing to do with Asobo (however it still looks ok from 2000 feet AGL).

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Indeed. There is nothing we can do to improve PG data. It doesn’t matter how long you circle the area, or the speed of your Internet connection. If the raw data is messy that’s what you get.

@irfanahmed1979 If you want a good example, take a look at London, near the docklands. Get down to street level, and you can see the problems that the cameras had with things like overhead powerlines, or cranes. Or indeed any object with a complex structure like cranes.

The technology isn’t magic, and works really well with large, solid structures. But when it comes to smaller objects like cars, trees, or even smaller buildings, the unfortunate side effect is what you might describe as greebles. All this “junk” data can tank the performance if it isn’t cleaned up.

I need to revisit there, but some areas like Venice are very well done. The building structure, and the city layout, lends itself to the technology very well.

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Yes, moving the drone around loads the scenery just the same.

I use it as one of my tests, snap back to the drone or plane to see how the game reconstructs the scene from scratch. After the data is in the cache it should build up a lot faster. (and no network access)

Keep the resource monitor open while filling the rolling cache. That way you can see whether it’s downloading, keeping up or falling behind. Some days the server responds in bursts, other times it’s a steady stream and sometimes it’s capped at 30 mbps.

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Ok, thank you all.

its strange that they address this issue in the bug list as getting fixed with the world updates. the world updates dont provide resolution fixes. i feel that the resolution is fine but it just deteriorates way too fast when looking at it from far (higher altitudes). Asobo just needs to maintain the same resolution even when we get further away - sort of like in XP, when you download ortho at a certain ZL, the resolutions stays the same whether you are at 100ft or FL300. unfortunately i feel like MSFS downgrades the resolution as you climb higher making things look way too blurry when at higher altitudes.

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At this point, the only thing we can keep doing is join today’s Dev Q&A and comment about this until they respond.

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Please tag your post with #pc and/or #xbox.

tagged PC

Are you on Steam or Microsoft Store version?

Microsoft store

Are you using Developer Mode or made changes in it?

No Developer, No changes

Brief description of the issue:

Floating objects, broken roads, objects artifacts and buildings

Location of issue:

Global

Provide Screenshot(s)/video(s) of the issue encountered:
Melbourne:

Amsterdam:

Detail steps to reproduce the issue encountered:

Go at low ground level or drone view

PC specs and/or peripheral set up of relevant:

Intel(R) Core™ i9-10850K CPU @ 3.60GHz 3.60 GHz
32.0 GB
Windows 10 64-bit operating system
RTX3080

Build Version # when you first started experiencing this issue:

version 1.22.2.0

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There are literally hundreds of posts in here on the subject.
There are many ways to alleviate this, and others have a very hard job to correct it.
The best way for you, is to do a search from the search icon top right, for photogrammetry.

It is also #4 on the Bug Issue list (see link below)

1 Like