Nope. We will have to disagree on this point.
Do you have any reliable evidence for your thesis? At the moment, all measurements prove the opposite.
my VRAM usage, or at least fps, has been affected by SU2… and not positively aha
Set HAGS off in windows and the VRAM use is a lot smaller.
But then the nvidia frame gen doesn’t work anymore. DLLS 4 and AMD fsr3 does work.
Turn HAGS on again and frame gen works, but then the use off VRAM is high again.
So the best option in my opinion is HAGS off, DLSS on and for framegen use AMD fsr3.
I have a nvidia cart so doesn’t now if this works with a AMD card.
Doesn’t turning HAGS off give the same results as having HAGS on and FG off?
For me the FPS are the same with HAGS On or Off and frame gen off. But with HAGS off the sim gives less stutters in complex scenery’s (new york/london etc). With the VRAM at the limit(HAGS On) i get stutters. So try it out. And when you want framegen you can use AMD fsr3.
Disabling HAGS . For most systems its actually best left OFF (disabled), unless the CPU is considerably weaker than the GPU (not true on most gaming systems).
Enabling it allows the GPU to reduce the load on the CPU and improve latency, as the GPU’s scheduling processor and memory (VRAM) take over the same work and runs it in batches to render the frames. But it introduces other possible issues, such as stuttering and hitching.
But crucially, with it off, you can’t use Nvidia FrameGen. Given the whole premise of the latest generation of cards is exactly that, turning off would be foolish.
Software based Frame Gen, whilst great if you have no other option, is no substitute for native hardware Frame Gen.
With the correct profile selected in Nvidia Inspector, latest driver and the latest beta build VRAM is absolutely fine, consistently using about 3/4’s of what’s available to it.
The newer card with more VRAM has the benefit that memory can be cleared more quickly. Particularly if you were hitting shared RAM with your 4070 it takes ages to clear that memory out. So, with a more performant card VRAM can be managed more effectively, this is a good thing! Most likely you can now turn your settings up a bit.
Yes same here… Really hope they fix the problem.
So whats the correct the profile? For a 4090, say.
Really hope they fix the problem, apparently a 4070ti with 12GB of VRAM is not enough to land at KCDW with a VisionJet. It’s not even an addon airport.
This was taken as I hit the ground during the slideshow, then the sim froze and never recovered.
So for me the VRAM issue appeared when SU2 was released.
No problems with SU2 beta versions, except the last one before release (haven’t tried that)
Example 1:
Stutters when spawning at EDDF and moving the camera.
Photogrammetry ON: (OFF fixes it)
(These are direct links opening a video player, set it to 1080p)
Example 2:
Video when landing at EDDF and moving the camera.
Photogrammetry ON:
When i was play SU0 and SU1 version on GTX 1660S 6GB vram, I7 9700f and 32gb ram on medium settings i doesn’t had any issues. constant 30-40 fps. The graphics was better than in 2020 on high and similar fps.
I don’t play SU2 or SU3 because my game pass was ended and i’m broke. So i can’t check. I was planning to buy standard edition but after all of that posts about how bad it was gone i think it won’t launch anymore on my potato system.
The same for me. Since SU-2, I have spent more time tweaking and resetting than actually getting to fly. Today, after yet another complete reset of MSFS 2024, I have somewhat stable frames by reducing my screen to a single monitor. I feel fortunate enough to have 25 fps and 9.287 GB of v-ram usage. I really hope when SU-3 rolls to release, there is a significant fix to the vram hog, MSFS 2024 has become.
What kind of hardware are you running? Checked out your video and noticed some pretty aggressive settings. TLOD 300 and mostly Ultra. I’m on a 5090 and don’t go that high.
@mjchernis
You can find the hardware on the OSD.
9800X3D and a 9070 XT @1440p.
Normally i run TLOD @ 400.
The Vram usually is between 10 - 13 ish GB.
Like during the approach from the 2nd video.
And then when closing up to the runway and then rotating the view/camera/head tracking, the Vram goes crazy.
I still have a lot of problems with VRAM. This is before taking off with a 4080 and 16GB of VRAM. Frame Gen enabled. I can’t find a way to report it to the developers as they say in their updates, so I’ll leave it here.
I know it has been mentioned before, but from a personal point of view having similar issues to the above, turning off rebar in the BIOS has greatly improved my FPS / stutters / %VRAM and has allowed me to bump up most settings to high/ultra @ 1440p while maintaining over 90fps (FSR3 and in-sim FG). No more out of memory messages, lower VRAM (or at least more to address). Of course not all systems are equal, but it’s worth checking to see if it works for you.
9800X3D, MSI X870 Tomahawk, 9070XT Taichi, G.Skill 32Gb
I’ve seen this mentioned a lot with varying results for on/off. Does a developer have to specifically support rebar or is it something that should be supported without intervention from the devs? If the former, I’ve never heard Asobo talk about rebar at all so I would guess it’s not supported.
Much like SLI back in the day, devs had to programme a game to specifically support it?