Please implement an in-game Post-Crash-Review for (Career-) flights

Hi,

sometimes I crash during a Career flight, but unfortunately I don`t know the reason for the crash, as the MSFS does not give a reason for it.

A crash-review after the crash would be very helpful, to learn from it, to improve as a simmer-pilot, and to avoid such situations in the future.

So please implement an in-game Post-Crash-Review for (Career-) flightsin the MSFS, it would be really a great support!

It might not be easy, as many of their licenses with aircraft manufacturers would prevent that. Sounds strange, but I have been dealing with these contract conditions for over 25 years in simulation and they are really very common.

Mathijs Kok
PMDG

Interesting - so theoretically the manufacturer would allow for failure or stress based crashes but not allow a report of what actually caused the crash?

I think those restrictions were more for visually rendered damage. If the game can detect and indicate a crash, I don’t see why they couldn’t display a graph of the data that lead up to it. Earlier versions of Flight Simulator had this, and Career Mode is already scoring you on some similar variables like how smoothly you land, and what condition the aircraft is in. For some reason, Microsobo really shies away from dealing with crashes. Instead of an insightful analysis tool, we got “Back on Track”, which attempts to pretend the crash never happened. I say attempts because it often doesn’t work and just leads to a “crash loop”. But anyway, it’s like the topic is taboo to them even. Maybe they’re worried about the in-game rating too, but nobody is asking for carnage here. Learning how accidents happen is a major part of aviation safety and training.

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Yes. All of that is part of the system, and they love us simulating those things. But the resulting crash is something they frown upon. If that is visually with an aircraft in ruins on the ground, or lines impacting the bottom of a graph, it is not what they like.

I remember a project where we had licenses from car manufacturers. Some allowed dents in the body work, but no parts detaching, but all hated and tried to prevent things like impact speed, G loads on impact. These things seemed loosened, but aircraft manufacturers are notoriously touchy about these things. For Microsoft Legal, it would simply be the same option to avoid anything like that. I doubt they will prevent 3rd party apps, though.

Mathijs

Bizarre then that they allow “You’ve crashed”, “G-force limit exceeded”, “Engine overstress” or “Airframe failure” (all existing messages seen in the sim with licensed aircraft).

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Yeah, I’d buy some companies not wanting to see their products depicted as mangled in some kind of horrific air disaster, and for entertainment purposes.

But a graph of the flight analysis? That sounds like a bogus excuse just to brush off a feature request.

I remember they had a strict “no weapons” rule, but then the the first-party Reno Racers showed up with gun barrels and non-functional weapons controls in the cockpit. They then later changed their mind on that, so maybe we’ll see some sort of crash analysis implemented later too.

As I wrote, this was about car manufacturers and another era. I am pretty sure that Microsoft will not add crash analyses. There is at least one licensed company involved that I know would be viciously against it.

A project like Microsoft Flight Simulator has kept Microsoft Legal very busy for a very long time :melting_face: . There must be at least two hundred licenses involved.

Mathijs

Hey, I am not Microsoft right? I just shared my experiences from a few decades. Microsoft has not commented so they have not ‘brushed’ anything aside. I just predict it will not happen.

The MSFS 2024 knows when the flight is ended due to some reason 
. I want to see the reason, e.g. the plane stalled, crashed, or something else, and how this bad situation came up as such. that is all 
 thanks.