Polygonised texture while flying low

Hey Pilots,

I would love to hear your input on this. I am experiencing this phenomenon while flying low into populated areas:

Basically, all objects that are a little bit distant, are very polygonised. What could be the cause of that? I already messed with the settings, but I cannot find a “drawing distance” or something similar.

You can see this in the Skyline in the distance for example.

Could it be a hardware limitation? CPU not capable of unpacking assets fast enough? (I have a i5-6600k overclocked at 4.5 Ghz )

Any Help is appreciated!

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I have a 5950 X and the 3090 and this is what my game looks like also. There’s nothing wrong with your computer this game just has a lot of strange things that need to be fixed.

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