Poor Anti Aliasing with TAA

I have a GTX 1080 and would like to know if the above setting works in VR with the Quest 2.
Thanks a lot.

Which settings would you recommend for the RTX 3090, 4k resolution ?

Most definitely 4k… @Aviattore7040

I would try my settings above. May be too much though. Not too familiar with ultrawide resolutions. I mean not my exact settings though. I’m running the sim on a 1080p monitor. I have my primary render resolution set to 1440p, and my post processing is being done at 4k. Looks amazing, and I’m getting great performance.

I mean the primary and secondary scaling

To convert your desired resolutions to primary and secondary scaling:

SecondaryScaling = post resolution / screen resolution
post processing in 2160p for a 1080p screen resolution would be 2160/1080 = 2.0

PrimaryScaling = render resolution / post resolution
rendering in 1440p with 2160p post resolution would be 1440/2160 = 0.666666

The aspect ratio doesn’t matter (won’t change). Scaling multiplies both horizontal and vertical resolution the same. But of course ultra wide resolutions will be more taxing on your GPU

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Sorry guys, I am trying to understand what are we doing here.
If these are my 4k TV settings what am I changing than?

Windowed 1
FullscreenBorderless 0
Resolution 3840 2131
FullScreenResolution 3840 2160
PrimaryScaling 1.000000
SecondaryScaling 1.000000
PrimaryScalingVR 0.800000
SecondaryScalingVR 1.000000
VSync 1
HDR10 0
Raytracing 0
PosX 0
PosY 0

to this in may case: (??)

PrimaryScaling 0.650000
SecondaryScaling 2.000000

i have an old computer and not much GPU Power (RX 580 8GB)…
if i change Primary to 0.5 and secondary to 2.0 will i get better performance with FullHD resolution than both on “1.0”?
Primary=0.5 1080/2160
Secondary=2.0 2160/1080

No, just about the same, a slight hit for post processing at 4K.

All you’re changing is the post process resolution.
Both on 1.0 1080p render → 1080p post → 1080p screen
You’re setting 1080p render → 2160p post → 1080p screen

Better sharpening results at a slight cost to performance. However depending on the GPU, it might not like working in 4K so you could get a bigger hit. Try it, load onto a runway with developer mode fps counter and you can compare.

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yes tried it and here are the results
Both on 1.0


Primar on 0.5 and secondary on 2.0

Outside
1.0

0.5 and 2.0

Landing 1.0

Landing .5 and 2.0

Result:
Less FPS and less sharp

Shadow edges are smoother, but instruments are more blurry. Can’t have both. I switched back to 1440p render and post. The higher post resolution makes clouds look a bit nicer, but also makes it harder to read the instruments. Great for external view, bad for cockpit views. Instruments are more important than clouds.

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returned to 1.0 on both and RivaTunerStatisticsServer limits simulator at 30FPS

i mostly fly with cockpit view so i want better instruments…

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