I’ve made some interesting discoveries today. First, I believe I found the issue. @Chewwy94 @SmotheryVase665
I began my test with deleting every folder I could. My %appdata% folder, my community folder, my caches, everything. I started the simulator and loaded in MSFS 2024. It uploaded to the latest beta released today. It was vanilla on all my settings except control profiles.
I loaded into the default KTPA airport with default ULTRA preset. I loaded into the ground, scenery is CLEAR just like @smootheryvase665. I then opened the developer mode FPS viewer to see my FPS. FPS was sitting around 50-60 FPS. Thinking about what we thought may be the issue, I turn on dynamic settings to 25 target FPS as I had prior. Render quality stayed the same for the terrain.
Then, I turned on frame generation with Nvidia DLSS. To my surprise, the FPS STAYED THE SAME! 50-60 FPS. Which can’t be as in previous builds, 2020, even lossless scaling I get around 90 FPS in my system.
See these pictures here with DLSS Frame generation, you can see that I didn’t gain any meaningful FPS.
I then said. Well, let me try AMD FSR3. In the past, it makes my system unusable, so it can’t work. Instantly, Frame Generation began behaving the way it’s supposed to be. With 90 FPS!
So, then it dawned on me. What if the issue is that frame generation isn’t actually working in the flight mode. In the menu, I get 110 FPS. When spawned, I get 50. Then, I started thinking, what if the dynamic settings were reading my FPS as low, so it was doing its job by lowering my render to maintain game play…
I don’t understand how I could have the same FPS with DLSS on then with not. Then to see AMD FSR 3, actually produce the FPS I am used to seeing. I am going to try an NVIDIA driver reinstall with DDU to see if a clean driver would give me the same results.