Poor rendering of mountains, even with TLOD at 200 -400


ISSUE DESCRIPTION

Description of the issue: The terrain, and mountains around the aircraft in mountainous areas are very blurry, lack definition. Here is an example departing PANC.

Reproduction

Fly Southeast after departing 25L. The city was on the captain side, the mountains were blurry on the ground, and the city was a blob as I flew over it.

Did you experience this issue before you joined the Beta? No

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue? Yes

FREQUENCY OF ISSUE

every time

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.



What peripherals are you using, if relevant:

[PC Only] Are you using Developer Mode or have you made any changes to it? No

[PC Only] Many issues may be due to an outdated graphics card. Please state your Graphics Card Driver Manufacturer (NVIDIA, Intel, AMD) and Version:




[PC Only] What other relevant PC specs can you share?

MEDIA

Please add a screenshot or video of the issue occurring.

[END OF FIRST USER REPORT]


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Do you have the same issue if you follow the OP’s steps to reproduce it?
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Hi @PILOTOWAWAWA
Could you please edit your post above & complete the bug report template. Unfortunately there is no way the test team can reproduce this or take any action with just the information you have provided so far.

Thanks!

Sure thing. How can I get the template again?

Just open a new bug topic and copy the text into notepad, then close the new bug topic without saving. Then edit your original post above & paste the text into it & complete the appropriate sections.

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Done. My smooth plant ornament.

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I wonder if the quality of the textures does not also depend on the bandwidth available on the server side at the time the texture is downloaded. Maybe if the server is saturated or the connection on the client side is bad at a given moment, the flow is voluntarily reduced and the textures delivered in lower quality? It would be interesting if a developer could explain to us if this is the case or not…

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Hi all,

Did you only experience this issue whilst in the SU3 Beta or beforehand?

I’m still on the main SU2 build and occasionally see some blurry terrain in the Drone camera view, however resetting the drone cam to its default position usually fixes this for me.

Thanks
The MSFS Team

Hello!

In SU2 I did see blurry textures. Not to this scope. Flying into KCLT last night, the terrain directly below me was blurry, with the exception of the tree groves mostly because of the terrain being covered. In PANC my original complaint place, you couldn’t tell there was a city there. Just a blob of white and grey.

What I’m noticing is that even with terrain at 300-400 LOD, Unless I’m flying directly over the scenery the terrain remains blurry, and if flying over it again long enough it will render, say if I pause, long enough it renders. If I’m moving at a higher speed (like on approach with an airliner) the terrain never develops the clarity it needs. In the distance with my field of view directly in front the terrain remains blurry. The odd thing las that the Pre-Cache setting is set to Ultra so it should have my immediate radius developed.

The only time I’ve seen clear textures is at high altitude say FL280 and higher. Which makes sense as your field of view of a given scenery tile of longer when you’re flying closer to the ground at 220-150 KTS.

Thank you!

That’s why I am still using 2020, it’s sharp and clear though it was still degraded after Xbox version came but it’s anytime better than 2024

Just to push additional results that are confusing to me. Simply moving the camera around causes the terrain to get blurry. Even when stationary. Here are two examples of the aircraft in the exact same spot, and notice what happens with the definition of the markers on the ground for the engine inlets.

Is this maybe the reason for the terrain definition loss? The camera view point is always moving since you are flying around and the system doesn’t allow definition of the view point?

Stationary camera…

Moved the camera…

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Two ideas that I would test if I was seeing this on my PC:

  • Do I still see this if I change the Frame Generation to something else, or turn it off entirely?
  • Do I still see this if I lower the Full Screen Resolution?

I’ll certainly try frame generation off. AMD FSR gives me a lot of problems as I have an NVIDIA card, and it becomes a stutter fest. I have an Odyssey ark with a native 3480 * 2160. Anytime I’ve attempted a lower resolution, it always ends up with my screen being black. I’ll attempt again tho.

It may be that the Odyssey ark can only display at 3480 * 2160 (I don’t own one), in which case disregard that bullet point! You could try leaving at 3480 * 2160 but reduce the Render Scaling to, say, 65%.

I appreciate all the advice. So I tried a couple of things.

Frame Generation : Off = No difference in the blurry ground marking behaviors.

AMD FSR3 = No difference in behavior.

TAA @ 65% no noticeable loss in visual quality other than slightly loss of details, not perceivable, I can live with that, so I will be keeping this suggestion.

The behavior I discovered today really doesn’t change with any setting. The only thing that changes this behavior is the angle at which I am viewing objects. If I am looking straight down at an object, everything becomes blurry. If I am looking at it in an angle, it’s crystal clear. I am guessing this is an LOD technique perhaps?

@PILOTOWAWAWA

Are you in Drone Mode when this occurs? If so could you try to see if resetting the drone camera helps fix the blurry issues for you with both airport ground textures as well as terrain?

Hello. No I am on the external camera just rotating around the aircraft. Furthermore, when I am flying in the cockpit the terrain outside blurs even with TLOD at 150-250.

The mountains also blur even at high LOD compared to 2020.

Some additional examples, departing KTPA on 01L. The runway was blurry. The terrain departing was all blurry. This was with 1.5.9.0 and terrain set at 175.





On top of the clouds, the simulator looked amazing. Also, the performance is great! We just got to get the rendering near objects fixed.


ISSUE DESCRIPTION

Description of the issue:
I’m currently experiencing a major issue with scenery rendering in MSFS 2024 Beta SU3. The problem is visible in the screenshots below and includes:

Detailed scenery is only rendered in a circular area around the aircraft** – this seems to match the current Terrain Level of Detail radius.

  • Outside of that circle, the terrain becomes blurry and looks like low-resolution placeholders** – no detailed textures or proper mesh.

  • Autogen objects like trees are missing in the distance**, even with all settings set to Ultra.

  • Bing streaming is enabled and working – data is being downloaded, internet connection is stable and fast.

  • No CPU/GPU bottleneck – the sim runs at 90+ FPS with headroom on both CPU and GPU.

Did you experience this issue before you joined the Beta?
No

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

Some times

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

YOUR SETTINGS

  • CPU: AMD Ryzen 9 7950X3D
  • GPU: RTX 5090
  • RAM: 64 GB DDR5
  • MSFS 2024 (Beta SU3 – latest version)
  • Terrain LOD: 200–300 (issue persists regardless)
  • Internet: 1 Gbps fiber
  • Monitor: 4K 100Hz

What peripherals are you using, if relevant:

[PC Only] Are you using Developer Mode or have you made any changes to it?

[PC Only] Many issues may be due to an outdated graphics card. Please state your Graphics Card Driver Manufacturer (NVIDIA, Intel, AMD) and Version:

[PC Only] What other relevant PC specs can you share?

MEDIA


[END OF FIRST USER REPORT]


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?
•

Provide extra information to complete the original description of the issue:
•

If relevant, provide additional screenshots/video:
•

Do you have the same issue if you follow the OP’s steps to reproduce it?
• no

Provide extra information to complete the original description of the issue:
• you have a more capable system than mine (rtx4090/9800x3d/500mbps) but the stat in the fps window which is totally different to my experience is “MarkersFailed”. On my system this stays around 120. Yours is 10 times higher. I’m not exactly sure what this metric measures but I’m guessing it’s to do with the terrain engine. Not much help I’m afraid but it could be a smoking gun…

If relevant, provide additional screenshots/video:
•

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Do you have the same issue if you follow the OP’s steps to reproduce it?
• No - see screenshots.

Provide extra information to complete the original description of the issue:

Expand to see my basic PC specs:
Item Setting
CPU i7-12700K (no overclocking or undervolting)
RAM 32 GB 5200 MHz DDR5 CL40 RAM
GPU Intel Arc 770 (16GB, v32.0.101.6314)
Peripherals Microsoft USB Natural Keyboard, Microsoft USB Wireless Intellimouse Explorer, Xbox 360 Wired Controller, Logitech Extreme 3D Pro
OS Windows 11 Pro 24 H2 v26100.4351 + all OS updates.
MSFS 2024 Edition MS Store Premium Deluxe + all WUs & CUs
Downloaded Content None (i.e., all Streamed)
Build Version SU3 v1.5.9.0
3rd-Party & Community Addons None

No performance-improving applications are installed (e.g. for CPU or GPU improvements).
Neither the Intel Arc Control Service or Arc Control App is running.

Expand to see my graphics settings
Item Setting
Display Mode Full Screen
HDR10 On
Exposure Compensation EV -1
Full Screen Res 3840 x 2160
Anti-Aliasing TAA
Render scaling 65 (Resolution: 2496 x 1404)
AMD FidelityFX Sharpening 150
Max Frame Rate On
Max Frame Rate Value 60
Frame Generation AMD FSR 3
Framerate Multiplier 2x
VSync Off (N/A)
VSync Interval Half refresh rate (N/A)
Dynamic Settings On
Frame Rate Target 60
- -
Global Rendering Quality Custom
Terrain LOD 400
Off Screen Terrain Pre-Cache Ultra
Displacement Mapping On
Buildings High
Trees Medium
Plants Medium
Rocks Medium
Grass Medium
Object LOD 200
Volumetric Clouds Ultra
Texture Resolution Medium
Anisotropic Filtering 4x
Water Waves Medium
Raytraced Shadows On
Shadow Maps 2048
Terrain Shadows 512
Contact Shadows High
Windshield Effects High
Ambient Occulsion High
Cubemap Reflections 256
Raymarched Reflections Medium
Light Shafts Ultra
Depth of Field Off
Motion Blur Off
Glass Cockpit Refresh Rate High
Characters Quality Medium
Traffic Airport Quality Low
Air Traffic Medium
Road Traffic Medium
Sea Traffic Medium
Fauna High
Expand to see my other settings
Item Setting
Online Tab
Photogrammetry On
Aircraft Traffic Type Real-Time Online
Air Traffic in Career Off
Live Weather On
Multiplayer Off
Multiplayer Servers West USA
Show MP aircraft in close proximity Off
Rolling Cache On @ 16GB
Bandwidth Unlimited
Advanced Options
Developer Mode Off
Flight Model Modern

If relevant, provide additional screenshots/video: