Pop up the reason why a mission failed (in Numbers) and what the counting is for

I’d like to create a new topic for an additional info window that describes, who is the value of you cations or furthermore, WICH TASK YOU DID AR CALCULATED AS WHAT.
There is a hashtag for transpiratcy, thing is, if you are a perfectionist, you want to knos, why you just got 97%. Is it the touchdown, is it the banking on lane, is it the fuel management during flight.
Think, it is just label variables with names and show them (no influence, just mirror the value in a asenseful way), in my mind should not be a big task to do but honestly,… i have no clue from game-programming…

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Yes Asobo, In other words, we really need some, at least just a little, please, reason for whatever poor ratings we got on the missions. I hope it isn’t just a random number generator but I’m beginning to wonder. If there is an algorithm, please share it with us so we can actually learn from the sim how to improve as pilots. To me that is the number one goal of Career Mode because I will never start a “company”, I don’t want that hassle, I just want to be a better pilot.

  Now at least once I have received a 100% rating for what I know to be a very poor landing (ran off the runway and back onto it before stopping).  I guess he the folks in the tower were sleeping or maybe that proves the ratings are random.  

But I got ZERO rating on recent flights for “Company Policy” and “Medical Procedures”. Well as a pilot I was never given any requirements for policy of the airline I am flying for. And I am not a doctor, I am just flying the plane, so what do I have to do with a medical procedure?

Any game should have clearly defined rules. This one clearly does not.

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Fully agree. All stats should be built with an option to click-to detailed numbers. For who doesn’t want to know it doesn’t affect the interface and for who does want to know it might actually be a good bug indicator. I am fairly sure if we are given our detailed stats we will also find that quite a few bugs are hidden in here. To me the scoring now is more like a wheel of fortune and is to a large degree disconnected from actual performance. Maybe stop the interns working on this part and get the actual programmers in there…

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Fully support this. Feedback is crucial for the learning process. And it goes both ways - helps us give feedback that could further refine the sim.