Popout Panel Manager + 2nd Gpu

Hello,
I would like to use the popout panel manager, bought a gtx1060 for this in addition to my RTX3090 and was hoping for better performance. But notice nothing at first look. Do I need to change any settings or does Windows do this automatically? How do you solve this?

The plan is to have the GTX1060 graphics card drive my three other monitors and the RTX3090 drive the main monitor.

Thanks a lot!

Looking at that set up I don’t know why you didn’t just use a normal 4k monitor with a stretched window above and pop outs on the lower part of the screen against a black desktop. It would certainly give better performance than the arrangement you have there.

What do you mean by a regular 4k monitor? That’s a 4K 38 inch monitor and the lower ones are in full HD, but why would I use the popout panels on my main monitor instead of the lower monitors?

Looks like a widescreen format to me. Now it’s a while since I tested but popping out panels to the same screen doesn’t lose performance (DX11 I think) whereas moving to other screens does … or did, if not then I guess they must have found a fix.

FPS loss was as soon as you popped out, regardless of whether or not you moved it to another screen. It has gotten, somewhat better, in recent releases and some have better luck with DX12, but it is not fixed by any means.

I don’t think your idea will work, but keep us posted on your progress.

MSFS renders to one GPU as far as I know - but as most have 4 HDMI ports you can have one main screen and move the popouts to other screens.

My GTX1080TI renders a simple 1600x900 main monitor, then the PFD, ND, Eicas and Ecam fit onto a 15.6in touch screen HD monitor which is crystal clear.

With DX12 on an old Xeon server I get about 28fps. For IFR that suits me well - landing in fog I won’t see much out the window ha ha.

It does, however what allot of us do is run a second GPU which we connect touch screens to and then move the pop outs to those monitors.

CPU still takes a hit, but the main GPU used by MSFS isn’t being used to render pop outs.

Ahh, does that mean the 2nd GPU gives a performance advantage?

I know the OpenGL pipeline is a bottleneck, maybe DX12 works well with 2 GPUs and a 6/8 core CPU?

I wouldn’t call it an “advantage” just your not giving the main GPU more work by driving additional displays that are only used to move pop outs onto.

Leaves the Main GPU to render the main display(s).

Reading around, the critical factor for two GPU systems is the total number of PCI lanes that the CPU, chipset and motherboard support:

Certain combinations will perform better than others and chipset performance is the choice of the motherboard manufacturer.