When playing VR my 64GB of RAM completely fills up, eventually crashing the game. I have been doing some testing, but the issue seems to happen in VR only. It happens repeatedly, almost every session. In desktop mode everything runs really stable as far as I have tested.
I am running the latest SU4 beta. I have disable almost all external addons, just to see if it helps. I am using the Pimax Crystal Super Ultrawide. I also have a motion rig and all sort of controllers.
I have made a screenrecording from the flatscreen in dev mode with the FPS information screen and when the crash happens. I can share this if this is helpful.
Maybe someone here can help, curious to see if I am the only one having this issue.
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My rig and driver information:
NVIDIA system information report created on: 11/01/2025 16:34:27
NVIDIA App version: 11.0.5.420
Operating system: Microsoft Windows 11 Pro, Version 10.0.22631
DirectX runtime version: DirectX 12
Driver: Game Ready Driver - 581.57 - Tue Oct 14, 2025
CPU: AMD Ryzen 9 5900X 12-Core Processor
RAM: 64.0 GB
Storage (6): SSD - 119.2 GB,SSD - 232.9 GB,+4 more
Graphics card
GPU: NVIDIA GeForce RTX 4080 SUPER
Direct3D feature level: 12_1
CUDA cores: 10240
Graphics clock: 2610 MHz
Resizable BAR: No
Memory data rate: 23.00 Gbps
Memory interface: 256-bit
Memory bandwidth: 736.064 GB/s
Total available graphics memory: 49097 MB
System video memory: N/A
Shared system memory: 32721 MB
Dedicated video memory: 16376 MB GDDR6X
Video BIOS version: 95.03.44.00.68
Bus: PCI Express x16 Gen4
Display (1): MSI MP341CQ
Resolution: 3440 x 1440 (native)
Refresh rate: 60 Hz
Desktop color depth: Highest (32-bit)
HDCP: Supported