In France both french and english are the rules
I have wondered about that.
Assuming that a particular pilot doesnât speak French, how does the pilot maintain situational awareness?
He speaks english but not all airports are available in that case, see airport maps
Yep, communications are mainly in English. This sample was in Paris Orly (LFPO) and when situational awareness is normal and calm they are using French. But several times I heard the FO asking the ATC to repeat in English for the Captain.
But now my main issue in the Sim, is that some IRL captains are bugging me when flying. They pass above France and they canât stop telling jokes over enroute control frequencies ! Itâs really annoying
Sunday evening at FL370 above Paris in a real 737 MAXâŠ
(When siming, we are in the same Bhutanese virtual airline, hence VQPR/VNKT .)
I donât understand what you get out of having âlive ATCâ while in the sim.
None of it is relevant to what youâre doing in-sim and you canât, (shouldnât), interact with it based on whatâs happening within your in-sim environment.
So, whatâs the deal, aside from realistic background noises?
I believe that is the whole ideaâŠmore realismâŠ
The language used in france has nothing to see with the situational avareness calm or busy, foreign planes are using english and french is used for local planes
@OpticParsley345, on Air France local or long haul flights I heard were mostly using French when approaching LFPO or LFPG, except when they needed to share specific situations regarding weather or events they just met with others flights. Maybe it is not a written rule but it seems to be a smart behavior.
@Jimrh1993, having live ATC feeds and ATIS is very immersive and very instructive. Especially when you are following a real flight using FSLTL FR24 injection. You get the right active runways, approaches and weather. I know that we can also get interactive talks using VATSIM but I find that the immersion level and the ambiance are higher using real ATC. I have 2/3 of France enroute coverage in liners (with main Parisian airports approaches and towers), and an available radius of 80/100nm in GA VFR. So it gives me a nice playground.
EDIT: I forgot to mention⊠On the motion rig in VR, my buddies are super demanding in terms of realism
Hi Jorgenie, great work, very nice. Will you be adding a 6dof motion platform to this?
Philips 499p9h 49" 5K curved monitor
Saitek/Logitech Flight yoke system with pedals/throttle/radio/ap/switch panel/3*fip
Programmable 128-key keyboard.
Samsung tablet with map companion.
Custom buils switchbanel with MobiFlight Arduino Mega.
and a Velocity flight stick
Oh lordy, lordy, lordy. . . .
My meager system saw that and itâs now hiding in the closet and I canât get it to come out. . .
Iâm very new to the community, but excited about what I see here! I have ordered an entire home cockpitâs worth of stuff from Aviation Training Foundation. I pourchased both the RealSimGear and FlightSimBuilder G1000 sets and lots of other stuff. I cannot wait to get all the pieces in and put everything together!
honeycomb <3
Nicely organised!
I 3D-printed a trim wheel for my piston/turboprop throttle panel. Itâs a bit on the big side but it works well. When I do the next major iteration of the sim Iâll make something a bit more custom (ie Iâll design it myself rather than using an existing model). It (and the switches and buttons) on that panel are wired up via a Leo Bodnar MicroBBI board, which is tiny but still has room for wiring 20 buttons or 10 encoders (or a mix) and one analog potentiometer axis.
If you build cockpits and you havenât heard of Bodnar, definitely worth checking out. Arduino is fine but often overkill for simple applications, Bodnar cards just look like HID devices to Windows (usually a game controller) so they work with everything without programming.
Iâll have to build another trim wheel for my jet throttle panel, currently based around Thrustmaster TCA throttle quadrants/s but soon to be based around this custom Throttletek A320-style TQ I recently took delivery of. Should be a fun project.
Great tip on the Bodnar!