I use the PS4 controller on the MFS24 and use L2 and R2 as axes for each side of brake. However, when updating to test SU4, I noticed that there is now native compatibility with` Playstation controller, but there has been a change the recognition of these two specific axes.
It only recognizes as one axis (the same problem that already existed in SU3 with XBOX controllers). Windows still recognizes the axes as independent, only changes the axes in the simulator. The problem with this change in the axis format is that it is impossible to invert the axes in the settings, even when clicking to invert does not actually happen.
I back to SU3 to mantain compatibility, but would be interesting if it keep the axes independent in a future update. Also be interesting there fix the same problem with Xbox controller, it is a Microsoft controller after all
Tests performed with native aircraft and customs aircraft (Fenix A32x and Inibuilds A350).