Over the last two weeks, I have been tweaking my FS2020 setup to work well at near max settings with the Sony Play Station VR (PSVR) and thought I’d share my system spec and settings to show how I have achieved this.
Firstly, my system is reasonably high end, being an i9 10850K, 3080 10GB, 32GB RAM, 1TB SSD and runs FS2020 at Ultra settings at 4K quite nicely.
The PSVR is obviously not native to the PC, so I am using the iVRy driver from Steam and SteamVR to run it. The most important settings for this configuration to run smoothly, with descent FPS and visual clarity are:
- NVidia driver: 457.30
- Windows Game Mode: OFF
- Windows HAGS: OFF
- iVRy Mode: VRDirect
- SteamVR Motion Smoothing: OFF
- SteamVR Scaling for FS2020: 250% (1856x2088)
- SteamVR Refresh: 120Hz
- SteamVR Advance SuperSampling: OFF
- Steam FS2020 Settings: Use Desktop Game Theater while SteamVR is Active - UNCHECKED
You will note the scaling is very high compared to other VR headsets people are using and this is because the PSVR is relatively low res at 1920x1080 total, so this high scaling level is necessary to achieve the clearest image possible when downsampled but still well within the capabilities of the 3080 card so as to only minimally affect performance.
Within FS2020, my VR settings are:
- TAA: 100%
- Glass Cockpit Refresh: Medium
- Everything Else: Max/Ultra
I have been using these specific settings over the last week and have had a very smooth and enjoyable VR experience. Performance obviously depends on where I am, what I am doing and in what aircraft, but overall I am getting around 35 FPS in most places, upwards of 40 FPS in non-urban non-glass cockpit aircraft and down and around 30 FPS with more complex scenery, weather and aircraft. Smoothness I am very happy with, especially looking straight ahead in the cockpit, and there is only minor stuttering watching the ground with head turned full left or right, which is not very often.
The only real drawback of using the PSVR with FS2020 is that the iVRy driver does not currently support the PS4 camera, hence movement tracking does not work so you are limited to using the seated position setting in SteamVR. This means that you can’t lean in to view instruments closer or lean to peer around an aircraft pillar when looking for a runway. Fortunately, the iVRy team is supposedly working in integrating PS4 camera support to provide movement tracking, so this may be resolved in the next few months.
Hopefully this information is of some help to those with a PSVR wanting to give VR a go with FS2020. Suffice to say it is good and immersive enough for me that I will primarily fly in VR from now on!