Psvr2 sensitivity issues on ps5

I’m having trouble using the PSVR2 controllers. When I’m doing things in the cockpit—like if I’m flying at FL300 and want to go to FL200—moving the knob causes it to jump erratically; a simple movement might make it shoot up to 50,000 or 32,000. It’s the same when moving switches: if I try to flip a switch to the left, it might flip to the right and then to the left. That part seems way too sensitive, or something.

All I can do is validate what you are experiencing. PSVR2 implementation is awful. They either needed more time or more experience to make this work. Unfortunately this, along with many other posts regarding this will fall into the abyss.

I could spam the bug forum with two pages of bugs just on the cockpit of the DC3 in PSVR2 alone.

Hi folks,

Can you kindly submit a bug report (please be sure to fully complete the template and provide as much info as you can) in the VR subforum here:

Bug Reporting Hub > Virtual Reality (VR)

Thanks,
MSFS Team

Is it really a bug if it never worked? PSVR2 controls were never operating at release.

It would take days to list every inop button, dial, switch, lever does not work on any level in just a couple of cockpits. Would it not be easier just to admit it’s not finished yet, or letting it be known that what you see is what you get if that is the case.

The problem is not one knob or device on one or two cockpits, it’s a fundamental issue with the implementation of psvr2 across all planes.