Quad Views Foveated Rendering for MSFS 2024

Just for good measure, I tried with Pimax Crystal, and no issue here too :frowning:

So I suspect you have a bad combo with something else interfering.

Note that with the way MSFS implements foveated rendering, it’s pretty transparent to the platform/OpenXR (especially now that the eye tracking isn’t queried). The engine submits stereo, which is pretty much the same thing with/without foveated rendering.

I tested this combo btw:

  • Pimax Crystal (not Light)
  • Pimax Client 1.38.02.01
  • PimaxXR (not Pimax Play) 0.4.4
  • No API layers of any kind
  • No mods to the game of any kind (no DLSS dll swap etc)
  • No 3rd party “performance” tools of any kind (Riva tuner & co)
  • All defaults in NVCP
  • Nvidia driver 572.70 (that’s one version behind)
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