I believe Quest 2 headsets have a new feature available under the latest update called Application Spacewarp allowing apps to run at half framerate by generating every other frame synthetically. Unlike Asynchronous Spacewarp, this new ASW requires developers to build their apps to take advantage of this new vector graphics feature. I believe this new development is aimed primarily at Quest 2 stand-alone apps but it strikes me this could be a game changer for those of us using relatively modest PC graphics cards to run FS2020. What are people’s thoughts about this exciting development for Quest 2 users? Problem is… I can’t see Asobo including this feature just for the Quest 2 subset of users.
I don’t think this is available for PC games, so Asobo can’t support it even if it wants to.
WMR and Steam will have to develop their own version of ASW first.
Its been supported in Virtual desktop and run with Fs2020. I use it all the time.
This is not Asynchronous Spacewarp, it’s Application Spacewarp. It’s more accurate and supposedly has “little to no” artifacts. Right now, I see a lot of people give up motion reprojection – which is the only way to have a smooth experience in this game – because they can’t stand the artifacts. This could be a game changer.
I thought it was native only for the Oculus apps. I honestly throught it means that it can be implemented only for the apps running on a mobile platform, but I could be wrong. Would be awesome if it will apply to desktop apps as well, but since Oculus is not interested in desktop space as much now days it might mean that the support is not there.
This feature wasn’t hyped as much and kind of flies under the radar.
I think you are right. It’s for native Quest games.
I am just hoping that PC versions will come in the near future. The idea doesn’t seem that complicated. You just need the motion vectors directly coming from the apps rather than being estimated from 2D images.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.