I tried more SteamVR wireless vs OculusVR with link… (3070/3700x/32gb)
SteamVR works much better. On high VD preset + 90fps, Simulator graphics reset graphics to default.
Was able to do a flight in Tokyo, STABLE 30+fps, even when landing, just a few random stutters which I am sure are due to my CPU being the limiting factor here.
I tried to recreate the same scenario in oculusVR via link - I could not achieve the same result no matter which setting (1,5/1,6/1,7) I used. Same graphics to default for simulator - barely able to reach 30fps, reprojection lagging behind… more latency… Landing stuttering, etc.
I think the only thing that helped with oculus was setting FOV via tray tool to 0,8/0,8. That did increase performance to similar to what I achieved via VD/SteamVR… But GPU is getting so much latency it is crazy in Oculus runtime, sometimes it is so unstable that 30fps stable just starts dropping between 20-30fps randomly and even sometimes just goes into full stutter mode, as if something is clogging up GPU usage and just interrupting it from working correctly.
I think the visual difference between link and VD does exist, but it is minimal.
So, for my 3700x and 3070, right now, VD method works better… Wireless method works better than wired. Truly 2021 we live in. But I think there’s just something wrong with MSFS2020 running via Oculus VR OpenXR solution.
Am I the only one who noticed this? I really feel like I wasted a good 2 days trying to find how to make it work with link, but it just works with SteamVR.