Quest 3 and MSFS - please make reports here

:ring_buoy: Alright, so I have fallen back into the “trying settings out” whirlpool :tornado: and need some help! :rofl:

I have decided to go all-in on getting TAA to behave globally (by that I mean, one set of settings I can leave and it will be fine even in New York with traffic, or flying fast and low in a jet in a group flight). I don’t care about higher than 100 TLOD so that is staying there (for now) and 72fps with interpolation (SSW) is fine for me. Running RTX4080 and AMD 7950X3D.

I have gone back to using OXRTK (with VD as the streamer) to try and relieve some pressure off the GPU by using Foveated rendering (50% at half and 66% at 1/4. FOV down to 78%). With my new “comfortable!” AMVR leather facial frame I don’t see any extra black border with that %, so that is fine too.

I noticed that if I set the resolution and other in-game options so that the GPU is always pretty much at 100% Usage (around 80-85% VRAM) it’s actually SMOOTHER than if I adjust things to around 80% Usage and 75% VRAM (that area). I guess this is because when it’s at 100%, in the eyes of MSFS I am GPU Limited, so less prone to CPU stutters. Even at 100% I am still maintaining 36fps flat (locked at 36 with RTSS and using SSW in VD with 72Hz, Ultra Quality – not Godlike).

It looks great, really sharp compared to Quality DLSS so I am just trying to optimise this now… as
I still get some hitches which brings me to my HELP QUESTION :ring_buoy: :slight_smile:

Can anyone give a real IDIOT’S GUIDE ( :arrow_backward: “me” ) to how the various resolutions and “sharpenings” work with each other. I am really not sure what is best for taking strain off the GPU whilst maintaining the best end result.

  1. I think CAS in OXRTK looks best. NIS looked very scratchy. Not sure about FSR. But maybe I did not set up properly for those (see point 4). Any thoughts? Are any of those 3 options in TK necessary?

  2. I am using Sharpening in VD AND CAS has it’s own. Are they impacting performance? Or fighting each other? Where is it best to sharpen or does it not make a difference?

  3. I set the Resolution in OXRTX to something like 2500. How does CAS relate to this? I can make it higher (approx 3000) and still have 100% usage and no less fluid (in scenarios I have checked so far at least, for what THAT is worth with this sim lol) but still with those hitches.

  4. I read somewhere that you can do something at DOUBLE the native resolution ( 2,064 x 2,208 pixels per eye, right?), then scale it down for headset, and it has almost ZERO impact on GPU Usage as the Nvidia cards have that scaling functionality built-in and running separate from the Cuda cores that do all the 3D rendering tasks? Can’t remember where I read it (another topic on this forum, I think from @PacyFire :slight_smile: ), or what I need to do to configure it that way (if that is even a thing)?

  5. So could I set OXRTK to 4128x4416 and scale down (if so, how), or will that totally kill fps and exceed my VRAM?

  6. VD also has Upscaling (Snapdragon tick box). Is that conflicting any of the other ways of doing it? Totally don’t understand the “chain” here of how it’s all processed.

I am pretty lost, and feel like tweaking a few pixels here and there are not getting me anywhere substantial. I need to make a bigger change and let the software and hardware work it’s magic, but not sure what I need to do where with all these layers of settings! :smiley:

My current in-game settings:

This seems to be stable 36fps (so 72 in headset) anywhere I tested so far - countryside, dense forest, heavy photogrammetry, but turning fast sometimes makes a hitch


PC side:


Thanks all! :heart:

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