7800x3d & 4090. I have a G2, absolute fluid and stutterfree.
I’ve connected the Quest 3 via Virtual Desktop AV1 wireless with Wifi6 5ghz.
colors, especially blue (sky) looks awful. Looks like a game, not real. Switching weather to cloudy it looks ok
Sharpness with DLAA Quality is absolutely ok, nothing to worry about
Edge to edge clarity and details are amazing! While with the G2 I often have to re-adjust the headset to have the sweetspot or need to move the head to have what I want to see in the sweetspot center… ist is just sharp nearly from edge to edge. Fantastic.
to play without the “stiff” G2 cable ist fantastic
the head strap is a bad joke… now I understand why everyone is talking about the elite head strap
For me, the color of the sky alone would be a no-go! I hope I can find a way to tweak. Also in this first hours it was not possible to find a stutter-free connection… The 15 seconds without stutters, it looks amazing and much more clearer/detailed in comparison with the G2. Also in the A320 it was a pleasure to look at the overhead panel and everything is sharp and not only in the sweet spot.
Now hoping that it can be stutterfree and there is a way to correct the colors.
edit: ok, I see i can play around with OpenXR Toolkit for the colors…
Do you use the G2 with 200% render scale in the OpenXR tools for WMR? Combined with DLSS quality it expands the sweet spot. I have no doubt the Q3 would be clearer than the G2 at 100% renderscale, but not so sure it’d be clearer than with the G2 at 200%. I’ve been waiting to see whether the Q3 out-performs the G2 in clarity and FPS (I’m locked in at 45fps with the G2).
I’ve been testing the Quest 3 with MSFS. Using the Rift S I can get smooth frames using my AMD 3900X with a Geforce 2080 Super.
With the Quest 3 it’s unusable. Even on minimum settings it’s too choppy. I’ve tried it using a USB C cable (2.5gbs) and over wifi, neither works sufficiently to makes the Quest 3 a good buy for Flight Sim.
Additionally, the headstrap it comes with is appalling. It’s very front heavy, slips off your face and if you try to adjust the Quest 3 the strap at the back loosens and you’re back to square one.
I wear glasses so I don’t know if that’s a factor, but even adjusting the faceplate it’s not enough to make the Quest 3 comfortable with the default strap. Worst of all, it’s scratched my glasses so now I need to buy a new pair
I too am surprised at the less-than-desireable strap setup on the quest 3. I was finally able to get it to where I don’t have a noticeable gap at my nose. Not sure what they were thinking when they designed it. The strap setup needed to be physically lower on the head unit to seal the bottom edge better to your face or they needed to accommodate the seal at the lower edge better. That part of the headset that’s made to seal against your face is actually adjustable though. Best setting for me was with them fully collapsed. Only issue there is that physically puts your face closer the the lens which is ok but if you wear glasses it seems mine are practically touching the oculus lens.
I just saw a user reporting how great, fluid and crisp clear it is for him over wifi. Unfortunately in my mother-tongue. I’ve asked him for his connections and settings. I will try that if he responds, if it is good I’m going to translate an post it here if in the meantime nobody else can share the best settings to make it smooth.
I get to the menu and click fly, and I get a black screen. Controllers work, audio seems to work, but it’s just black screens in the headset…
Performance in other titles is very choppy too, so I guess there’s some issue with the Quest 2 settings being stuck or something…
I also get the sim crashing on exit, and I have to kill the process to exit fully. CLearly something is amiss.
Any tips on fixing the black screen issue in MSFS, though?
Tried to start using Virtual Desktop but that opened Steam VR to run FS (MS store version). The FPS using Steam VR were appalling. Barely flyable. Tried using Air Link and it failed to go into VR mode. Turns out VD made Steam my default VR client instead of the Oculus client without asking me so I had to go into Oculus settings and fix that. Then ran FS with Air Link. Better but still not great. Switched to Link cable (official). Best I could get. Still FPS a bit lower than I was getting with Quest 2. Maybe because of the increased resolution. Might have to dial things back (4070Ti). I’ll try again tomorrow after a full system reboot. Who knows? Maybe it was just all the switching that messed things up a bit.
The strap is terrible though. A lot of pressure on the side of my forehead. Gets actually painful after a while. I do like the upgraded resolution though and the pancake lenses.
After modifying my network infrastructure to get rid of some network latency I am now in MSFS/Quest 3 heaven, thanks to Virtual Desktop and the absolute legend mbucchia!
The final piece of the puzzle was to reduce gamma in VD to fix the washed-out colors and get perfect contrast. I also removed any sharpening from VD and MSFS as I didn’t feel it was needed and it also helped reduce the screen door effect.
Anyone with Q3 and stutter issues, just give mbucchia some time to finalize his VDXR, it is a GAME CHANGER for the Q3.
Funny, if you set your room scale accordingly, you can just lean forward and see your controls (for me Honeycomb Alpha/Bravo, Stream Deck and x-touch mini) in AR. Oh, I can imagine what we will see in the next years in progress of VR/AR. Fantastic.
Does anyone else experience shaky picture when you move your head in the cockpit to look around? Using VD the image is shaky but if you keep your head still and look out the image is still. Also sometimes when I boot up FS there is no engine sound I can only hear ATC.
I already had this audio bug in VR. Not sure it is the same one, but when it happens I’m switching to external view and then back to cockpit to get engine sound again.
Ive gone from my Q2 to Q3 and noticed slight improvement overall… I’m running a 3080 card with standard refresh rate, graphic settings on high with some minor tweaks, resolution render at 130, and TAA enabled and have consistent +30-35 FPS. The biggest improvement came by opening the Oculus Debug tool and changing the FOV from 100% to .85 horizontal and .75 vertical, which drastically improved FPS from lower teens to mid-30s. I’m still tweaking… but I dont play in 2d any longer now that I’ve dialed in the VR.