Based on 3090 / VD -80hz / DLSS quality / openxrt overide 3500 x …
Having tweaked settings over many months, I have been having some great visual experiences with the quest 3. Instrumentation is clear, 40fps most of the time …all is good . My biggest complaint has always been the slight lack of clarity at medium distance especially when on the ground i.e looking at terminals, other aircraft. Now I know this is somewhat a limitation of the hardware and VR in general, but at dusk and dawn the clarity is incredible, (the difference especially noticeable in mountainous areas such as LOWI).
Does anyone have any suggestions , maybe with filters, gamma correction etc that could make daytime flying as good as dusk and dawn .
As a matter of interest for you 4090 users, do you experience this or does the issue go away with a more powerful GPU ?
Picture clarity (or rather details) are very bad in VR compared to pancake. That’s just how it is. I don’t think it has anything to do with the headset, rather with the game engine and LOD/TOD. The Quest 3, compared to the HP Reverb G2 I had before is a massive improvement. You can actually look side to side without moving your head. In the G2 only a small circle in the middle was legible.
I had a 3090, now I have a 4090. Biggest difference is that I can run VR in TAA 100, which means the cockpit instruments (especially the digital displays) are not a blurry mess. Since I mostly fly the Fenix A320 (one of the few planes you can fly semi realistically without force feedback) this is a critical thing for me.
I have a 4080 and using VD (but at 72Hz, it’s really not that much noticeably less fluid than 80, but more consistent in more situations so a good trade off for me).
Recently got suggested the following, and I do prefer it. Maybe you should try with your 3090 which is about the same as a 4080 I think. There is no ‘correct answer’ about all this. Give and take, but try this:
- 72Hz with SSW on
- Godlike in VD
- TAA at 90%
- OXRTK resolution about 3100. Balance this to get 90-95% GPU Usage. For me this is using around 70% VRAM with mainly Medium settings in the sim, in a heavy area.
Then I have:
- Terrain Pre Caching, buildings, grass, trees MEDIUM
- 4x4 Texture Supersamling
- Texture synthesis Medium
- 16x Anisotropic (but off in sim, set in NVCP for what it’s worth!)
- TLOD 80 / OLOD 100
- 1024 / 768 shadows
- Ultra for Windshiled Effects
- Contact shadows, bloom, motion blur, depth of field OFF
- Ambient Occlusion LOW
- Reflections MEDIUM
- Light Shafts, Glass cockpit refresh LOW
I use VD gamma set to 0.76 to fix daytime overexposure in the Q3.
I’ll need to try this. That’s my one complaint in VR at the moment, the overly exposed scene in bright daylight. Overcast and cloudy days in comparison look superb!
I had tried 0.90 , but your setting of 0.76 definitely improves things .
What helped a lot for me was to disable the color gradient and the light adaption in the config file in the post Processing section , I can see much further now (can see the alps from my hometown at 3000ft , not as good as in RL but on standard they were invisible in a white glaring horizon)
I’ve also found changing the config file had some benefits for my quest 2…
You should be able to find it in your:
[yourusername\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\UserCfg
Just open it as a text file, scroll down to the GraphicsVR section and:
(remember that 1 is enabled, 0 is disabled.)
My settings for vr are currently:
{PostProcess
Enabled 1
EyeAdaptation 0
ColorGrading 1
Sharpen 0
Fringe 0
LensDistortion 0
Dirt 0
LensFlare 0
FilmGrain 0
Vignette 0
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}
If everything is “too green”, turn the colorgrading to 0 (off) as well… think last time in vr i tried with colorgrading as the quest 2 had another update
This was a tip from a youtuber that worked for me. Hope it helps!
Thanks for the other tips guy, will certainly give them a run for their money!
Kindest Regards,
Steiny
Sounds like it’s just the sim’s default washed out look at mid day.
I’m not sure why it’s so whited out unless it’s rendering according to haze conditions. But it never looks as bad IRL.
If you have an airplane with working sun visors, you should be able to see everything pop with nice contrast and detail.